What do you mean by stiff? What's the game lacking?Miru said:I liked the combo structure, but the enemy animations feel stiff.
Mr.Q! said:What do you mean by stiff? What's the game lacking?Miru said:I liked the combo structure, but the enemy animations feel stiff.
Mr.Q! said:So...any words on the demo? has anyone experienced some bugs? would be cool to know if there's something strange going on
Lindros88 said:Mr.Q! said:So...any words on the demo? has anyone experienced some bugs? would be cool to know if there's something strange going on
I think it's amazing. The combo system is a lot of fun and the amount of variety is very impressive. I only encountered one glitch where an enemy became attached to my character and I couldn't do anything to separate from him. That happened only one time and I have played the demo quite a bit.
Did you widen the hit box in the new demo? I'm not sure if you widened the hit box, or I have just adapted to it as I have played it more. Also, are you looking for gameplay critiques at this point? I only have one complaint, but will refrain, if it's too early in development to be critiquing anything. This looks like a masterpiece in the making. Already better than Super Double Dragon.
Would be very cool if he actually went and did that. But it will probably never happen. As far as I know, he dislikes Neon. I can understand that. Personally, I like Neon, but it is a very different Double Dragon game. The humor, the art style. It's quite lighthearted compared to the older DD games.Damon Caskey said:you're doing screen grabs of the Neon models for your next project as we speak! ;D
MadGear said:As far as I know, he dislikes Neon.