Canceled Marvel First Alliance 2 - WIP

  • Thread starter Thread starter zvitor
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Project is halted prior to completion and will not receive further updates.
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looks great z im about half way done with that sprite sheet to let you know should be done with it soon :)
 
thanks for all tips and sugestions guys,
storm will freeze all enemys at screen, im doing freeze pallet to all enemys.

about bases from x-men clone wars, i use somes moves from this game, like wolverine run, but my love for mutant apocalypse and war gems of snes is the main motivation on this project, so i will keep base of 9 chars from this games even if others may look better.

Maru started omega-red walk, i added Bloodbane blower script to windwrill and storm,
also added one projectile to windwrill and did a better pallet to viper, im started the overall game polish,

everytime someone ask for a date, i say xmas, but im not sure... so much was done here, and so much plans to do,
one guy at youtube asked about a demo, but i see the MFA 1 like a big demo,  i already got a lot of feedback and im working on this ones, so a demo is not needed.
 
You work really fast, but I'm not seeing a Xmas release either - it's clear you have a lot of ideas to add, plus, you are always listening to feedback and willing to update things. That will always demand more time.

In my experience, setting a deadline (even if imaginary) helps because it motivates you to keep the pace. I usually get tired or bored when doing something for a long period of time, so I have a lot of unfinished projects... :(

If you care to, you could release smaller demos over time, something to give you a narrower, more specific, feedback, like on 1 or 2 updated stages with only a few characters...
 
i did somes changes to storm,added bloodb' blower script to her knockback attack, added a special which freeze all screen, and i made her lighting more fast... but i dont know ... still missing something, i did a long research for wind, lighting effects.... any effect sugestions?
 
Beto is right, it's good to have a date to motivation. But please don't hurry, do your best (like you're actually doing).
I mean, we haven't reach 100 chars yet! No need to hurry! =P

I personally like the lighting effect of Orochi Shermie (KOF'97). There are wind fx on otherkof chars too (Joe, Goenitz, Krizalid) but resizes will be needed.
 
Zv, I am workig on Wendigo. Right now, I am re-aligning all the sprites. But the target attack is done already.
I have some neat ideas for him, I will code it and you judge if you use or not.

I would send you tomorrow, but tomorrow I will participate on Mugen Multiverse's event.
 
Just a suggestion, but can you make Colossus two modes? Colossus should start with human form, then use a super to be metal again.
 
Icebeam said:
Just a suggestion, but can you make Colossus two modes? Colossus should start with human form, then use a super to be metal again.

hum, I don't think it makes sense, because the main weapon of Colossus is exactly his metal form. I don't remember him fighting as a human, since he would be just a ordinary human.
 
zvitor said:
but i dont know ... still missing something, i did a long research for wind, lighting effects.... any effect sugestions?

One thing that crossed my mind about Storm's special is Lightning Storm. When she performs this, lightning will appear on field on random spots multiple times.
 
Storm have a huge amount of possible moves, probably thats why i tink she is missing something

......
Its done!
All chars updated,
next step, update all old stages and enemys. it should be done until end of week.

 
One thing that crossed my mind about Storm's special is Lightning Storm. When she performs this, lightning will appear on field on random spots multiple times.

I've been having a lot of fun with a high level power on Marvel Heroes MMO: as long as you hold the button, MP slowly decreases while Storm rises in the air and random lighting bolts strike down from the sky. You can control her movement (although slowly) and this lets you dodge melee attacks and hit everything on screen. Obviously, other players hate when you do that inside buildings/caves, specially when you combine it with the wind wall or personal blizzard powers which circles you with wind/snow and damage everything around you (hey! that's a cool "block" for Storm). But it's fun (and still cheap) when you're solo.
 
zvitor said:
......
Its done!
All chars updated,
next step, update all old stages and enemys. it should be done until end of week.

hahha jesus, I really envy your speed :) I can't even finish one char while you updated all the rest of your cast.

So, we can expect a relase on December?
 
zvitor said:
hey, i like that storm block ideia
I gave it some thought. How about this:

Hold Block = as normal.
Hold Block + hold Down = create whirlwind and pushes enemies away (can it dodge bullets? I guess no), as long as you hold down. Consumes MP.
Hold Block + push Up = whirlwind pushes enemies away (maybe throw them upwards? maybe just close ones) and she immediately jumps into flying mode.
 
rd6x.png

updating sky levels,
now you will be able to turn around and like at bloodbane sugestion, somes chars will have 2 attacks.
 
Looks much (very much!) better!

Do you mean all characters can turn around now? Or just the ones who can already fly? Won't that take away the sense of a high speed chase from these levels?
 
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