Canceled Marvel First Alliance 2 - WIP

  • Thread starter Thread starter zvitor
  • Start date Start date
Project is halted prior to completion and will not receive further updates.
Status
Not open for further replies.
Bloodbane said:
Cool video!

Does Mr Fantastic have 'come here!' move like Scorpion (Mortal Kombat) has? just wondering :)
You know, I thought he was lacking more gadgets so I was going to ask about Mr Fantastic's moves but,  between all the Dhalsim-like contortions and the tech stuff, I realized there's just so many cool things he could do! It must be a horrible having to choose only a few! :P
 
cool ideia, it should fit better to ghost rider, he have a lame ff+A, someone already made a script to do a custom grab/throw like that?
 
my plan was, "just add F4 and release a update"...
but looks like im excited again with this thing, run added, overall minor changes at chars, more playables, and now having fun with zoom scripts (thanks ilu)

story mode will still same, but i will call it part 1 and i will add a part 2 mode to continue game history.
 
zvitor said:
cool ideia, it should fit better to ghost rider, he have a lame ff+A, someone already made a script to do a custom grab/throw like that?

IMO Ghost Rider's FF+A only needs simple script to fix. He should just spawn flame right at random enemy. I have script for this :)
But giving him another alternate attack is not bad idea.
You could use no script for this move, you can just use different attacktype say attack3 + proper dropv. Then in enemies text, they have FALL3 in which they are dragged toward Ghost Rider or Mr Fantastic.
The inspiration comes from Rou's chain attack from Guardians.

There's script solution but I suggest using that cause you have couple enemies which shouldn't be dragable IMO.

I thought he was lacking more gadgets so I was going to ask about Mr Fantastic's moves but,  between all the Dhalsim-like contortions and the tech stuff, I realized there's just so many cool things he could do! It must be a horrible having to choose only a few!

I rarely see Mr Fantastic use gadgets when he fights so I don't think he should use any.
 
no scripts? even better.
will test it.
....
agree with BBane, just one gadget is enough to represent his tech stuffs.
....

Im ripping a new base for wasp from a japonese snes game, Natsuki Crisis Battle,
ab9f89de93139e3a0c3d0584c5779428.png



someone want to help with a strong guy edit?
918h.png
 
http://www.youtube.com/watch?v=BQVGvlZo07A

Jean Grey Sprites by Jhfer
 
Gambit Update:
http://www.youtube.com/watch?v=i7tt0CN4P4Y

Somes chars need a overall revamp, Gambit was so slow at first game, speed incressed and added a air attack easy to chain with sprites from x-men 1 genesis game, and run + run attack from x-men 2 clone wars.
He have red eyes now, and effects are pink (not purple like at MFA 1)

Also, like a Jean video, im doing tests with zoom at hyper attacks, thanks ilusionista for this script.

 
Really like the new gambit zvitor some characters need a revamp like The Punisher who needs a run attack and another gun move like when pulls a AR three rounds burst for damage from afar.
 
im testing all roster, and doing updates and even spriting somes new stuffs.
will check punisher later.
rafhot said:
for psylocke  i think she can have all the moves she have in the snes marvel war of the gems game, every time i play with she i miss those air kick that she jumps back when she hit ( i know everybody dies with she on war of the gems  because of this move but in mfa will be great to combo  doing that i think)
hey man, added it, and is a great addition, thanks.
 
zvitor, I'm also suggesting using scripts mostly for shooting and spawning effects for your mod update.
It's easy and simple to use once you're used to :).

I can't give example right now but you can ask Ilu about some examples.
 
im checkin all scripts ilusionista used at his game to understand it better,
i want to spawn effects with scripts, i just dont want to fix it on old chars.
....
rafhot sugestion:
http://www.youtube.com/watch?v=wkmCex8yVjg
 
Status
Not open for further replies.
Back
Top Bottom