Solved Minor Help

Question that is answered or resolved.
For some reason my player can't connect any attack after the first attack connects. The animations play but there is no move contact or damage. I have the attack boxes set as well as damage and pause times and I added atchain 1 2 4 3 in the header so I can't think of what could be causing this also the first attack seems to rarely to connect as well so any info on the issue would be appreciated.
 
I have a question about the flymode script developed by blood bane in it he uses the follow1 animation as the flying mode but I don't see followcond or followanim any where in the text file? Also I followed his instructions and added ironkey.c to my characters folder and declared it from there but I get an error saying can't compile script "superman" and I'm not sure why I copied everything as it is in the ironman txt demo so I'm confused as to why it crashes openbor

heres the original thread
http://www.chronocrash.com/forum/index.php?topic=1189.0
 
I figured out how to get flymode working I was confused by blood bane using it in follow1 because I still don't know how he triggers it without using followcond and followanim anywhere but I just used jumpspecial and it works now. I'm trying to code a special attack for superman but its not really coming out the way I envision it. For the attack I want him to fly up off screen for a second fly down fast and hit the ground causing a shockwave that hurts and knocks down nearby enemies and enemies within a certain range. I'm using movea to get him to move up and down and it works but its doesn't go as fast as I'd like him to go when coming down also I'm using quakeframe and it works perfectly the first time I do the attack but everytime I use it after that it doesn't execute the quakeframe is there something I need to add to make it happen everytime the move is used?

heres the attack

[attachment deleted by admin]
 
I'll try answer quick, I'm about to go sleep...

the script is what makes it change to follow1, that's the purpose of the script.

Have you also added landframe to the animation?

You shouldn't use move/movea, you should use a velocity script.  You probably have dasher command included in your scripts already.

Code:
- dasher {x} {y} {z}
 Dash with desired speed. Similar to 'jumpframe' with no frame requirement
 x = x speed
 y = y speed
 z = z speed

Check 'Bloodbane's Simple Scripts' for details
http://www.chronocrash.com/forum/index.php?topic=12.msg51#msg51


 
I was confused by blood bane using it in follow1 because I still don't know how he triggers it without using followcond and followanim anywhere but I just used jumpspecial and it works now

I could use other animations such as GRABFORWARD2 or GRABUP2, it won't matter ;)

Anyways, it's good that you are using dasher function to move Superman.
Just FYI floater function is the one which prevents character from falling down
 
Yeah you explain that part in your demo thread and how do you get follow1 to trigger flying when you press jump twice? I want to use follow1 instead of jump special because i want to use jump special for an actual special
 
I'll need to study keyscript commands a bit more in order to use this script to my expectations because as of right now I have it working loosely off of luck and I don't understand HOW to make it work exactly. A quick question about grab turn I want to use this feature and I change grabbackward to grabforward and it works but sometimes when I turn with the enemy they completely vanish and the game accepts this as their defeat even with bosses is there a workaround for this or is grabturn another outdated method?
 
A quick question about grab turn I want to use this feature and I change grabbackward to grabforward and it works but sometimes when I turn with the enemy they completely vanish and the game accepts this as their defeat even with bosses is there a workaround for this or is grabturn another outdated method?
Which version are you using? this is a bug reported some days ago by bWWd.
 
hey guys is there a tutorial or thread around explaining keymove or keyscripts? I'm trying to learn about it so I can properly code flying in characters because as of right now I'm just confused on how this whole process is working when it comes to keymoves
 
There's no tutorial for that, sorry :)

You need to use your creativity and imagination to make a keyscript or a function for flying or I should say, move while flying.
(I don't mention keymove since it's custom function name)

If you're not used to script, you need to learn it. You can start from modifying HP and changing animation
 
you guys are script wizards and I'm not trying to reinvent the wheel I just want to understand the script you've already made for flying as it works as evidence by multiple mods I just want to know what certain features do so I can use or call on them effectively so if you could give a brief rundown of how to set up the script in the characters text file that would be great
 
If you have any experience with code, or even if you don't but you are someone who learn new things easily, just pay attention the the codes and read the comments. Most of creators, like BB and DC do comment their codes, so you understand what each line does.

Let me give you some advices that worked for me:


1- This is the way I learned a bit: reading each comment and code per se. The magic in any programming language is to understand what is going on, and not just copy and paste.

2 -I suggest you to take your time and read this topic. It contains some great info: http://www.chronocrash.com/forum/index.php?topic=13.0

3- When I started at OpenBOR, I download the manual to my phone to read it fully (I still have it), then I checked each topic from the link above and reading what each thing does.

4- Read some of the help posts. If you find some useful info (even if you won't use it right now, but can be useful on the future), use the SEND THIS TOPIC function (at the top/bottom of the page) and send it to your email. Put some description so you can recovery it later. Or even print it to a PDF.
 
Back
Top Bottom