MixMasters

Canceled MixMasters v0.67 0.67

No permission to download
  • Thread starter Thread starter MatMan
  • Start date Start date
Project is halted prior to completion and will not receive further updates.
Going through your aniscp file, it has a huge amount of scripts but many of them sound interesting to use in my own projects. My original idea was to go through a process of elimination, and erase the scripts I don't need(on a copy of the file of course), but now, I'm copying every script and saving it as it's own txt file, so i can go back to them when needed. Right now, I only have 7 done, and odn't know how much I'll get before I have to go to work in about 2 hours.

x)
 
The script is done in a sort of object orientated way (as close as you can get a non object orientated script engine), meaning that alot of code is called from somewhere else instead of being re-written again, for instance the checkkeycombo (checks what key was pressed) script gets used many times but is located at one place (and not duplicated in the same command that needs it).

This has many benefits but makes it a little harder todo what you trying todo (especially time wise, but if you don't mind then go for it).

I'd recommend leaving it as is besides with the new import command that plombo made, its memory consummation won't be much.
 
Hey matman you you mind proving a mirror dl because for some reason when I dl this it stops about half way through the dl and says it's complete
 
Just tested downloading myself and it also only downloads half way.

It appears that the upload got corrupted. I'll try and do another re-upload tmrw.

It appears the only way to verify the uploads is to download it every time I upload a new version as checking file size doesn't seem to work :(

 
Tried to upload again and it bombed out (probably cause of slow connection, will try again tmrw)
I've reverted the game back to v0.59 for now................... Howwy crap, seems like 0.59 is corrupted aswell :o

Till I get a proper upload done, there is no working version of Mixmasters downloadable from this site  :'(
I'll try to get a working copy up as soon as I can.

Does anyone know of a upload site that doesn't need you to register?
 
Why not just FTP it, as an admin you have the access to do so. Then you can attach it to an upload item. Boom, done. This is how I prefer to upload anyway because it's a bit faster. Unfortunately we can't give general access for such a thing.

DC
 
I have been ftping it (actually the only way I'v been doing it) but I suspect cause of the slow connection it just keeps bombing out during the upload, the fault is most probably on this side ???. (I need to get internet at my place sooooooon)
 
Another failed attempt. I found that v0.57 was properly uploaded, so at least that version can be downloaded.

I'll try to get the latest uploaded sometime.
 
V 0.61
------
"Script improvements".
..Alot of improvements to the "enemy generator" system.
..A completely "new generator system" has been written for chapter 9.
"Chapter 9" is completed.
..Its been set to only one stage now (Big Thanx to "Vibrant" for suppling the source).
..You will fight every enemy and there variants in the game on this stage.
..Game will pause every five enemies when the game loads the next five into memory if not allready loaded (1Gb+ of memory needed).
..Get your Tier level and Critical up, you gonna need it.
Added One "New Tier Skill"..
..Level 1 = New power Attack
..Level 2 = New power Attack
..Level 3 = Can now counter enemy grab throws by pressing "A".
..Level 4 = Doubles block rating ( can defend against stronger attacks ).
..Level 5 = Can block while jumping.
..Level 6 = Basic attacks can be interrupted by pressing "Back" which will cause your character to turn around before the attack finishes.
..Level 7 = Increase players pain threshold (Means that you need to be hit harder to play the pain animation)
Updates to "Players"
.."Mai Shiranui" Updates.
Started using "Xenowhirl" rotsprite v1.0 for rotating images. ( Uber big thanx "Xenowhirl". )

V 0.60
------
Completely new grab/throw system has been written.
..grab/throws look better now.
..more complex throw combo's can be made.
Updates to "Players"
.."Blood Rayne" uses new grab system.
.."Chung Li" uses new grab system.
.."Darth Maul" uses new grab system.
.."God Silver" uses new grab system.
.."Ken Masters" uses new grab system.
.."Mai Shiranui" uses new grab system.
.."Terry Bogard" uses new grab system.
Updates to "NPC"
..Fixed a bug with Bison.
Updates to "Enemy"
..Animation Improvements.
..AI Improvements.

V 0.59
------
Added Two New Tier Skills..
..Level 1 = New power Attack
..Level 2 = New power Attack
..Level 3 = Can now counter enemy grab throws by pressing "A".
..Level 4 = Doubles block rating ( can defend against stronger attacks ).
..Level 5 = Can block while jumping.
..Level 6 = Basic attacks can be interuppted by pressing "Back" which will cause your character to turn around before the attack finishes.
Added soundfx.
Updates to "Players"
..Added hitfx to all player's non weapon attacks.
..updates to "Rick Stroud".
..updates to "Cable".
..updates to "Terry Bogard", manual updated.
..updates to "Yuki"
..updates to "Bloodrayne", manual updated.
..updates to "Mai Shiranui", manual updated.
..Bug Fixed - Players won't randomly hang in the air during air attacks anymore.
Updates to "Enemies"
..Animation Improvements.

V 0.58
------
updates to "Players"
..Added moves list and soundfx to the "semi secret" character.
..Updates to "BloodRayne".
..Updates to "DarthMaul".
..Updates to "GodSilver", can do more complex air combos now.
updates to "Enemies".
..Added soundfx.
..Animation improvements.
Key combo Change for "Gamepad Friendly"..
..A2+A Becomes SpawnNPC (Like F D F J)
Stage updates.

V 0.57
------
Minimum openBor requirement now is....OpenBOR_v3.0_Build_3780
Loads of Hit Flash improvements.
Using the new "Import" function done by Plombo (Big thanX)
New "Tier Level" Skill
..Level 4 = Doubles block rating (can defend against stronger attacks).
Made game more "Gamepad friendly"
..A2+A3 Cast Charge (Like D F D S)
..A2+A4 Cast Lightning (Like D F S)
..A2+A Enemy Telepor (Like F D S)
Updates to the Main Manual.

Get the update http://www.chronocrash.com/forum/index.php?action=tpmod;dl=item46

PS Use attached exe as all version after 3780 has a wierd player key swap bug.
 
Got corrupt file when first downloading, tried again using 'download accelerator plus' and was fine.

Edit: Lately the website won't load, like it's offline, takes a few attempts to get here.
 
A small but crucial update on the game play, that is once you have Tier Level 6.

V 0.62
------`
Fixed a Tier Level 6 bug. (Now works as expected)
....Level 6 = Basic attacks can be interrupted by pressing "Back" which will cause your character to turn around before the attack finishes.
Possible grab release bug fix.

Get the update http://www.chronocrash.com/forum/index.php?action=tpmod;dl=item46

Successfully Uploaded
 
MrShyCity said:
Thank you for this game
Cool 8). Do you have a favorite character yet?

I just wish I had more time to work on anything openBor especially on MixMasters cause this game is far from finished :'(
 
Can I require new player&enemy char?
Player : feng xiaoyen by juke kisaragi(mugen edit), Nakoruru in Samurai Shodown 2

Enemy : Shin rimururu by Cerenas(mugen edit), Fliz by juke kisaragi(mugen edit)
 
Chiffon said:
Can I require new player&enemy char?
Player : feng xiaoyen by juke kisaragi(mugen edit), Nakoruru in Samurai Shodown 2

Enemy : Shin rimururu by Cerenas(mugen edit), Fliz by juke kisaragi(mugen edit)

Sorry, but what do you mean by "Can I require new player&enemy char?"????
 
MatMan said:
Sorry, but what do you mean by "Can I require new player&enemy char?"????
I want to play with Chars which I told.
I want to see Enemy chars which I told.
But you said 'Do you have a favorite character yet' to Mrshycity. Not to me. :(
 
Chiffon said:
Can I request new player&enemy char?
Player : feng xiaoyen by juke kisaragi(mugen edit), Nakoruru in Samurai Shodown 2

Enemy : Shin rimururu by Cerenas(mugen edit), Fliz by juke kisaragi(mugen edit)

Fixed! Chiffon, it's not "require." It's "request."

Chiffon said:
But you said 'Do you have a favorite character yet' to Mrshycity. Not to me. :(

He was asking if MrShyCity has a favorite character of his so maybe MatMan could work on his favorite in his game I think.
 
Mat, I was watching this video:
http://www.youtube.com/watch?v=ohdrLdZRn98

But I see many align problems on the chars, specially at Chun-li.

And I see our Dark Bolt on this game
so_dark.png

http://brazilmugenteam.com/chars-2/chars-ethan-lives/dark-bolt-spec-ops/

I won't be a bitch about this, because while she was done to my project, its not my char. She was done by Ethan Lives.

Just remember to give credit to him, ok?
 
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