V 0.61
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"Script improvements".
..Alot of improvements to the "enemy generator" system.
..A completely "new generator system" has been written for chapter 9.
"Chapter 9" is completed.
..Its been set to only one stage now (Big Thanx to "Vibrant" for suppling the source).
..You will fight every enemy and there variants in the game on this stage.
..Game will pause every five enemies when the game loads the next five into memory if not allready loaded (1Gb+ of memory needed).
..Get your Tier level and Critical up, you gonna need it.
Added One "New Tier Skill"..
..Level 1 = New power Attack
..Level 2 = New power Attack
..Level 3 = Can now counter enemy grab throws by pressing "A".
..Level 4 = Doubles block rating ( can defend against stronger attacks ).
..Level 5 = Can block while jumping.
..Level 6 = Basic attacks can be interrupted by pressing "Back" which will cause your character to turn around before the attack finishes.
..Level 7 = Increase players pain threshold (Means that you need to be hit harder to play the pain animation)
Updates to "Players"
.."Mai Shiranui" Updates.
Started using "Xenowhirl" rotsprite v1.0 for rotating images. ( Uber big thanx "Xenowhirl". )
V 0.60
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Completely new grab/throw system has been written.
..grab/throws look better now.
..more complex throw combo's can be made.
Updates to "Players"
.."Blood Rayne" uses new grab system.
.."Chung Li" uses new grab system.
.."Darth Maul" uses new grab system.
.."God Silver" uses new grab system.
.."Ken Masters" uses new grab system.
.."Mai Shiranui" uses new grab system.
.."Terry Bogard" uses new grab system.
Updates to "NPC"
..Fixed a bug with Bison.
Updates to "Enemy"
..Animation Improvements.
..AI Improvements.
V 0.59
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Added Two New Tier Skills..
..Level 1 = New power Attack
..Level 2 = New power Attack
..Level 3 = Can now counter enemy grab throws by pressing "A".
..Level 4 = Doubles block rating ( can defend against stronger attacks ).
..Level 5 = Can block while jumping.
..Level 6 = Basic attacks can be interuppted by pressing "Back" which will cause your character to turn around before the attack finishes.
Added soundfx.
Updates to "Players"
..Added hitfx to all player's non weapon attacks.
..updates to "Rick Stroud".
..updates to "Cable".
..updates to "Terry Bogard", manual updated.
..updates to "Yuki"
..updates to "Bloodrayne", manual updated.
..updates to "Mai Shiranui", manual updated.
..Bug Fixed - Players won't randomly hang in the air during air attacks anymore.
Updates to "Enemies"
..Animation Improvements.
V 0.58
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updates to "Players"
..Added moves list and soundfx to the "semi secret" character.
..Updates to "BloodRayne".
..Updates to "DarthMaul".
..Updates to "GodSilver", can do more complex air combos now.
updates to "Enemies".
..Added soundfx.
..Animation improvements.
Key combo Change for "Gamepad Friendly"..
..A2+A Becomes SpawnNPC (Like F D F J)
Stage updates.
V 0.57
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Minimum openBor requirement now is....OpenBOR_v3.0_Build_3780
Loads of Hit Flash improvements.
Using the new "Import" function done by Plombo (Big thanX)
New "Tier Level" Skill
..Level 4 = Doubles block rating (can defend against stronger attacks).
Made game more "Gamepad friendly"
..A2+A3 Cast Charge (Like D F D S)
..A2+A4 Cast Lightning (Like D F S)
..A2+A Enemy Telepor (Like F D S)
Updates to the Main Manual.