dantedevil
Well-known member
Hello my friends!
I am sorry for my long absence, but I have had little time available.
I hope that everyone is well in these difficult moments that we have to live.
Last year it didn't leave me much margin between work and study, but it always gave me a little time to continue with my project. I made several general changes to the structure of the game before continuing with the new stages and enemies.
-I started by rearranging the sprites of the pain animations of all the enemies, making it more practical for when I have to create new ones.
- When modifying the sprites, I had to change all the animations of each enemy, to adjust the offset to the new system.
- I modified Orchid's third fatality with a new one, because it was very difficult to adapt new enemies to animation.
- I changed all the screens of the "Move List" of each character, using the "Bitmap Font" Program to make the letters more readable.
- I made a new structure of the paths of adventure, so that some of the most spectacular scenarios and bosses were not left out, so that no matter the path you take, they will always go through those great stages.
- I made modifications in the movements of some heroes, as for example now Lui Kang can give a burst of punches, as he does in Street Fighter "E.Honda" when pressing the attack button many times.
And some more fixes that greatly optimized the operation of the game ...
As for the new ones, I already have some robotic enemies, totally finished.
New stages with traps, surveillance cameras that activate huge Machine guns, so you have to go unnoticed using stealth to survive.
I hope to share some of the progress soon, but I can assure you that the project is more alive than ever.
So let's stay in touch ...
PD: To think that when I announced that I was going to add Robocop as a playable character, some scoffed at my idea.
And look now what the present brings us: ;D ;D ;D:
I am sorry for my long absence, but I have had little time available.
I hope that everyone is well in these difficult moments that we have to live.
Last year it didn't leave me much margin between work and study, but it always gave me a little time to continue with my project. I made several general changes to the structure of the game before continuing with the new stages and enemies.
-I started by rearranging the sprites of the pain animations of all the enemies, making it more practical for when I have to create new ones.
- When modifying the sprites, I had to change all the animations of each enemy, to adjust the offset to the new system.
- I modified Orchid's third fatality with a new one, because it was very difficult to adapt new enemies to animation.
- I changed all the screens of the "Move List" of each character, using the "Bitmap Font" Program to make the letters more readable.
- I made a new structure of the paths of adventure, so that some of the most spectacular scenarios and bosses were not left out, so that no matter the path you take, they will always go through those great stages.
- I made modifications in the movements of some heroes, as for example now Lui Kang can give a burst of punches, as he does in Street Fighter "E.Honda" when pressing the attack button many times.
And some more fixes that greatly optimized the operation of the game ...
As for the new ones, I already have some robotic enemies, totally finished.
New stages with traps, surveillance cameras that activate huge Machine guns, so you have to go unnoticed using stealth to survive.
I hope to share some of the progress soon, but I can assure you that the project is more alive than ever.
So let's stay in touch ...
PD: To think that when I announced that I was going to add Robocop as a playable character, some scoffed at my idea.
And look now what the present brings us: ;D ;D ;D:
Last edited: