DJGameFreakTheIguana
Active member
Title says it all, the moveA command wont work for some reason. I'm trying to make platforms that move up and down for this new levels:
*EDIT*
SO I found the Wiki and it said that the gravity command would stop this from working, so I took the script off and now it works, but I ran into another problem. There's another platform I wanted to start at up, then move down, but I have to spawn it in the air for it to start there[coords 1819 252 125], and with the gravity, it wont come back down, but without it, it wont stay up there. So now, I need help being able to keep this thing up while moving down and back up again:
Any thoughts? The only idea I came up with was to manually move it down using offset, but that messes up the platform command.
x)
Code:
anim idle
loop 1
delay 4
offset 0 5
@cmd changeentityproperty getlocalvar("self") "Subject_to_Gravity" 0
drawmethod 256 256 1 0 0 -1 -1
platform 89 22 -90 -90 39 39 26 6
MoveA 0
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
MoveA 2
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
MoveA 4
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
MoveA 6
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
MoveA 8
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
MoveA 10
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
MoveA 8
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
MoveA 6
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
MoveA 4
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
MoveA 2
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
MoveA 0
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
MoveA -2
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
MoveA -4
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
MoveA -6
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
MoveA -8
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
MoveA -10
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
MoveA -8
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
MoveA -6
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
MoveA -4
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
MoveA -2
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
*EDIT*
SO I found the Wiki and it said that the gravity command would stop this from working, so I took the script off and now it works, but I ran into another problem. There's another platform I wanted to start at up, then move down, but I have to spawn it in the air for it to start there[coords 1819 252 125], and with the gravity, it wont come back down, but without it, it wont stay up there. So now, I need help being able to keep this thing up while moving down and back up again:
Code:
anim idle
loop 0
delay 45
offset 0 0
#@cmd changeentityproperty getlocalvar("self") "Subject_to_Gravity" 0
drawmethod 256 256 1 0 0 -1 -1
platform 89 22 -90 -90 39 39 26 1
MoveA 0
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
delay 1
MoveA -5
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
delay 45
MoveA 0
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
delay 1
MoveA 5
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
frame data/bgs/TBase/TBP3.gif
x)