Snail N Turtle

Canceled My new mods/ 3 demos download in 1st post 0.5

No permission to download
Project is halted prior to completion and will not receive further updates.
hey man it looks truly impressive, when you have a video of the game mechanics, show us please!!
 
I think i leave this version
RyKZgMV.gif

I have one video posted here but ill make another one with air combo and maybe the bear but i just only started his animations.
 
OK i made gameplay video with robot and bear, some air combo, i think i will leave infinites but i have to add some more attacks for enemies, especially from distance.
https://www.dropbox.com/s/fx3v3ct1hsmi399/gameplay.mp4
 
I definitly love your project!!
This teddybear shots have a freeking feeling of power!!
 
im adding small details like blood footsteps and blood hitflashes but what is it with hitflashes if i  have jumpframe in their idle anim and theyre toflip 1 in ehaders then they jump always into the same side no matter if they have toflip(so theyre flipped yes but their jumpframe is still like if they would not be flipped)
0i2kAQK.png

When i attack from left then flashes jump at me and its fine but when i attack from right then flashes jump behind enemies, its not how jumpframe works , why is that ?
When i shoot from left and hitflash has jumpframe 0 6.5 3  then it jumps at me , but when i shoot from right side then it doesnt jump at me.
Anyone have a clue how to get around this ? Looks like flipping flash with header command doesnt really flip it physically.
 
Radically wicked on the robot punching enemies airborne! :D Also, that Teddy shooting multiple times at the cops causing them to move backwards reminds me of dancing like being shot backwards I did. LOL Now that's badass! ;D
 
@bWWd, can you insert the SEXY situations in this project?

Funny and Sexy are the magic Super formula for you Mighty Mod. :P :D
 
Thanks, Bloodbane you was right, looks like when i apply it to frame 0 it wont flip it but to frame 1 it works ok.
I didnt really planned adding female characters, i was kinda stuck making that angel but we will see.
--
I made some stage to see if i could do it from scratch
uGCfX0j.png

Yt6a3YI.png
 
I'm amazed on how quick you work on spritting and animating!

that enemy looks cool!

a suggestion: fruits-like enemies. make a kind of old of rotting tree (like the ones on the background you show on the shots), and make some fruits falling from that tree, it would be a nice way to spawn those enemies.

or if you enemy is a furball, to make a cat spitting a furball that becomes an enemy entity.
 
I just realized the robot's chest screen smiles when it attacks. That's a cute touch!

Keep up the good work, bwwd!  :)
 
Ok im releasing what i have so far, cause well.. why not? I lost some stuff in HDD crash in the past (twice) when making mods so i dont mind, besides i kinda finished basic gameplay but im wondering, is it better if i would make gameplay like tedi with his uzi and give all chars some guns or should i make hand to hand combat like robot, im not sure cause i played a bit and i like gameplay with uzi so before ill add new characters id like to ask others, heres the link to pak file :
https://www.dropbox.com/s/jtv4wef3c42mvwk/NEWBOR.PAK
FqHDfNk.png

SlXsVhi.png

It has 2 playables and cops enemies+some stuff.One stage only.
 
the level of professionality in this work of yours is astonishing! i'm really impressed by the quality of your sprites and animations!  :o keep up the good work my friend!  ;)
 
Thanks, now im making enemy which fits more to this stage
FMqItRe.png

I think about gameplay changes, i dont know if its possible to control enemy AI so he wont be sto stupid to come close when you keep shooting with uzi standing in the same spot , so hes pushed back from the bullets but he contunues coming forward instead of going up or down.
 
I just love how smooth it plays. The way the Robot's body thrusts forward as he attacks, the way the cops rise from a fall; it's all so cartoony.

Very professional stuff here, bWWd! I would be disappointed if you didn't end up making money from this!
 
We will see how its gonna be, best thing is that i can think of any character and draw him then at the end of the day hes already ingame, without this animation software i would have nothing.
qGkSoTT.gif

Also im still learning small tricks so it doesnt look like cutouts too much
wzQGuxG.gif
 
with this animation software it seems the limit is only your immagination :o and yours is wonderful.  :D

tell me bWWd, how is the learning curve of this software? i just don't have any time at the moment, since my life in this period absorbs me enough to let me have only the time to update my K&D mod, but in the future i really want to learn this software, since i too have some drawing skills but i was always been stopped by the long time it takes to make a full original spritesheet.
 
You need only one picture of your character and animation is really like kids play, once you learn to assemble your character from parts its easy, i can send you some character to test so you could see how its made and how it animates, its small file, i make idle and walk,pain anims first.
If you ahve time you can make one enemy character per day that includes drawing it in the morning and having finished character at about 23pm
 
Back
Top Bottom