@danno
thanks, altho it seems that those wall rips are contaminated by the cyan, i might be able to use colorize to match the tones of the original solid versions
the carriage stuff was just an observation, i don't know how you will go about it, but i always found the ghostly effect of the original arcade odd, and prefer the solid NSX take on it
the shiny stuff is a thing that i am still wondering how the arcade is actually doing, i think that those trees and shrubs are just the whites and some of the lighter green tones layered on top of the actual tree sprites, rather than those being actual alternate tree sprites...
here are the exact 9 frames of the frankenstein battle monitor screen captured using mame's actual video export format:
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those seem to also be missing from the F4 tiles menu, so i had to resort to using the video dump method
those frames are supposed to alternate to a transparent at 60fps
ex: frame 1, nothing, frame 2 , nothing.
i dont have at hand the weird in line scripts i made for the "adaptive" final 2 frames that flash after the frankenstein dies tho,
but basically you have to make 9 variant freespecials and one of them activates once franken dies and the victory graphic appears