MysticalMist
Well-known member
So, I came across an unusual issue. Maybe it's just something on my computer I need to update, but I don't want it to persist in case it actually does affect my projects upon releasing them. I'm using the 4.0 7735 build for reference.
While working on one of my games, I noticed that when the level ends and begins to fade, it freezes involuntarily for a moment and stops responding before it immediately jumps to the next section like nothing happened. I turned on debugging settings and noticed the ram was fine (save for one incident where the usage randomly spiked, but upon resetting the game and playing around on it, it was at a consistent level, though I've yet to figure out or find where that spike happened). I checked on another smaller project that much, much less data put into it and the issue somehow persisted on that. Weird.
I played some other OpenBOR games to see if it was a video issue on my end but they didn't have that issue and levels faded out and transitioned to the next as normal.
What would cause this usually? Anything helps.
While working on one of my games, I noticed that when the level ends and begins to fade, it freezes involuntarily for a moment and stops responding before it immediately jumps to the next section like nothing happened. I turned on debugging settings and noticed the ram was fine (save for one incident where the usage randomly spiked, but upon resetting the game and playing around on it, it was at a consistent level, though I've yet to figure out or find where that spike happened). I checked on another smaller project that much, much less data put into it and the issue somehow persisted on that. Weird.
I played some other OpenBOR games to see if it was a video issue on my end but they didn't have that issue and levels faded out and transitioned to the next as normal.
What would cause this usually? Anything helps.