Exhibition OpenBOR Templates

Projects meant as a technical demonstrator or instructional tutorial.
Love the Super Mario system in OpenBOR. It looks like a real deal right there.

EDIT: I forgot to mention DC's pause script, which only one entity that uses it can move while all entities are frozen like ice.
 
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Cmon Kratus how did you do that mechanics of walking on ice/slide for mario and variable jumping ?
I tried several times but my best vesrion is still buggy, i think part of it is in my bouli demo.
IMO its very interesting topic, i have a demo that msmalik did where you could climb onto platforms or hang from them, made with flashback assets
 
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Thank you for all the feedbacks :)

Love the Super Mario system in OpenBOR. It looks like a real deal right there.

EDIT: I forgot to mention DC's pause script, which only one entity that uses it can move while all entities are frozen like ice.
Hmm It's a good feature to implement, thanks for remembering it.

Cmon Kratus how did you do that mechanics of walking on ice/slide for mario and variable jumping ?
I tried several times but my best vesrion is still buggy, i think part of it is in my bouli demo.
The core for that mechanics (sliding/jumping) were developed inside the "updateentity" event, this is why I can manage the velocity reduction/addition gradually. I could use the "onmove" events but I have some variables that needs to be captured before these events occurs, so it won't work very well for that game.

In short, the code works like this:

- Sliding: the last "xdir" value is saved into a variable while the respective directional buttons are held, and then the reduction value is applied if the button is released until reaches zero.

- Jumping: the last "tossv" value is saved into a variable as soon as the "jump" button is pressed, and then the addition value is applied while the "jump" button is held until it reaches a previously defined limit.

In fact this kind of mechanic was not too hard to implement in this game because it doesn't have the Z depth, like SoR or your Bouli project. But let me know what issues you are having game and maybe my script can help.

IMO its very interesting topic, i have a demo that msmalik did where you could climb onto platforms or hang from them, made with flashback assets
Please, it would be good to know more templates, you can post here if you want. I'm planning to create more using some Sega classic assets, at least the ones I played most :)

Very nice work buddy!
Thanks buddy :)
 
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@Kratus I'm sure there is a pause script that exists here, and I do use it too, so you don't have to create a new one unless it's something different.
 
Your slide technique is really nice @Kratus.

On jump height control, you can do that with no variables and fewer resources. I suggest you have a look at the Mario script and tutorial I posted here:

 
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Heres the climb demo, it was made by msmalik , i edited some stuff i think climb down when you press down
About mario sliding i think i have it working in similar way in bouli but i get some issues when im able to turn left/right in the middle of slide, it suddenly slides opposite way.
 

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Yeah, your car racing demo looks interesting.Like micromachines clone.
I would like to see a lot of popular genres like outrun clones, shootemup, dungeon crawler, metroidvania, dragons lair clone, realtime strategy , adventure game with mouse cursor , you guys think some magician could code doom clone at the moment without adding stuff to the sourcecode ?
I think having these demos in download or even front page would present the engine as an actual engine to people and not just beatemup modding tool of existing mods.
Yeah thats what i would do to put openbor out there as 2d game engine and id add 32bit png support to all sprites ,panels,backgrounds etc cause thats like really important.
 
Yeah, your car racing demo looks interesting.Like micromachines clone.
I would like to see a lot of popular genres like outrun clones, shootemup, dungeon crawler, metroidvania, dragons lair clone, realtime strategy , adventure game with mouse cursor , you guys think some magician could code doom clone at the moment without adding stuff to the sourcecode ?
I think having these demos in download or even front page would present the engine as an actual engine to people and not just beatemup modding tool of existing mods.
Yeah thats what i would do to put openbor out there as 2d game engine and id add 32bit png support to all sprites ,panels,backgrounds etc cause thats like really important.

@bWWd,

Out of all these things, none of them are really that hard to do, including the Doom clone. With one exception: The mouse click adventure. There's simply no way to do that in OpenBOR because there's no mouse capture. You could approximate it using a cursor controlled with the arrow keys of course, just not a true mouse or spot touch.

DC
 
I would like to see a lot of popular genres like outrun clones, shootemup, dungeon crawler, metroidvania, dragons lair clone, realtime strategy , adventure game with mouse cursor

We already have shmups and metroidvanias made with OpenBoR.
RTS and point n click might need some work, NOT in replicating mouse but instead in how to code player's interaction with the game. I've played point n click game which only need keyboard and the control scheme isn't complex at all.
Board defense game can be created with OpenBoR, like I did with Tanks vs Tanks. No mouse is needed and you can choose which unit to deploy and to which grid.
 
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