White Dragon
New member
Damon Caskey said:White Dragon said:
Don't mistake doing my job as lead dev with a personal attack against you. Your work is fantastic, no one would deny that. I've said so over and over - you are a far better coder than I am. But there's more to development than being a good coder - you must pay attention to engineering too.
Unlike your basemaps (awesome btw), these sorts of additions are unnecessary and only serve to make future compatibility and maintenance more difficult. In the example above, you could keep adding to that list forever and never cover all the scenarios an author might want. It's precisely why we have a didhitscript and similar events.
DC
O Ilusionista said:Yeah, don't take it personally. We all loved what you you added to the engine and all other help, really. DC is just giving you a remind that maybe some additions need to be thinked about first.
Thanks, sorry ...
It is that I put passion in what I do
jiam said:Suggestion to create stairs, Create an option to create stairs similar to creating holes in the map, but stairs.
Then:
animation Stairs up
animation stairs down
animation stairs right
animation stairs left
Would it be expensive to add to the engine?![]()
For now just use my ladder script, If I put code for that, I need to change many code base...
O Ilusionista said:Yes, I got it. But once she enter in the alterate model (idle animation), she will slide (iow not enter in walk animation) until you release the directionl. I tried to use velo001 0 0 0 to stop her, but no good. Take a look: ...
Try to use (in entity.txt):
modelflag 1 # 0 = Animation and weaponlist are copied, 1 = Animation aren't copied but weaponlist are still copied, 3 = Animation and weaponlost aren't copied