oh, thanks! I will make some testsI attached one of the SORX touch configs that you can use as base to customize yours


We've already had Double Dragon x Battletoads in games, but how about a crossover with the Teenage Mutant Ninja Turtles?
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Jhfer has been helping me with the update and a lot of new stuff is being added
Pocket Dimensional Clash 2 was my very first experience with OpenBOR, so there are a lot of stuff to fix
You can donwload a very old demo here Game Jolt - Share your creations
Look's awesome buddyRise from your grave!
Since Jhfer joined the team, this project has made a lot of progress and I think it's time to show some things
The game has several new playable characters, including Leonardo das Teenage Mutant Ninja Turtles, which I'm really enjoying the result.
This is one of the new levels, themed around Double Dragon, where we'll face different enemies and bosses from that series.
gorgeous!Rise from your grave!
Since Jhfer joined the team, this project has made a lot of progress and I think it's time to show some things
The game has several new playable characters, including Leonardo das Teenage Mutant Ninja Turtles, which I'm really enjoying the result.
This is one of the new levels, themed around Double Dragon, where we'll face different enemies and bosses from that series.
I think Jhfer got the original head from DD, so maybe we will need to make it bigger.gorgeous!
edit: the Abore enemies have their head too small. Despise being bigger than the other enemies, their head is even smaller than the other enemies
hahaha I like that GO cursor too

Hahah. That "GO" cursor has been there for ages since his first release. I see you notice Dan being my favorite character from the BOR anniversary topic we discussed.
Yeah, but that stage isn't an exclusive DD stage - it mixes enemies from other franchises too. And the chapter ends on a place where you start to have KOF characters alsot's nice to see that J/2P-based enemy included there, though he is not from the DD series
And you almost got everyone rightI can only recognize: Lotus Master, Davy Jones, Rugal Bernstein, Devil Jin and Dracula. That hook statue reminds me to Metal Shark Player though.
I am making some tests about this and I accidentally had discovered that OpenBOR do let you use multiple inputs for the same movement.So we would have:
- A - Attack
- A2 - Block
- J - Jump
- S - Special
- A4 - Power (not A3 thanks to how A3 button is placed on Android)
anim freespecial
com A + A2 freespecial
com D D A freespecial
loop 0
Wait… didn’t know you can declare the freespecial command inside the animationI am making some tests about this and I accidentally had discovered that OpenBOR do let you use multiple inputs for the same movement.
So I am using this and it works:
With that, people can choose if they want to use the traditional motion input or the simplified input and I can have the best of both worlds - my son is used to make input commands, but my daughter never got them right and this always put her away of playing my games with me. Now we wil be able to enjoy the game
I thought I was using A2 to block, but looks like I ain't - block is doing by the Special button (which I need to rename to Block), since the special move / breakout still uses the old attack+jump to perform. And most players doesn't use it anyway, only in rare cases.
So I think its a win-win situation![]()
And you almost got everyone right
They are;
Lotus Master (Martial Masters), Blade Man (Mega Man DOS), Davy Jones, Rugal, G-Mantle (old SNK mascott), Devil Jin and Warachia.
heheheh I like obscure characters, and Blade Man was one of the best designs from that terrible DOS game.I knew it this guy is from mega man games, but DOS versionno wonder I've been looking for it since yesterday and can't find it lo
