Pocket Dimensional Clash 2

Complete Pocket Dimensional Clash 2 2.3

No permission to download
Project is completed.
Some Morrigan transformations (she picks one of those randomly)
morrigan4.gif
 
This looks fantastic!
Thanks. Its on my list of "someday I will do this" of things, lol.
I still want to make a stage where some object moves around and the stage light changes to adapt to its movement on the fly, like moving from left to right and vice versa.
 
After being rescued, Morrigan teams up with Guile to defeat Rugal in the clone laboratory. Apparently, Rugal is working with Bison (Vega) on this. And the monitor shows a temporal anomaly involving the Yo-Noid and his ninja counterpart.

Showcasing the KO effect too

Watch the full video:
 
Some news:

Jhfer have been working hard on this project, doing a lot of the basic stuff, while I am reviewing and adding the complex stuff.
The next universe is called "Great Axe", where we will be fighting into the Golden Axe universe with some guests of other universes like Breath of Fire, Dragon Force and others.
(to make it short, the walls between the universes are weaked and some powerful beings can travel from one universe to another).

Of of those stages is the cave from GA2, which @Bloodbane helped me to fix the walls and platforms. I've added some overlay effects and some cool "water" settings on the fglayers - notice that the background uses one type of water (sine wave) on the stationary fglayer, while the lava uses a different one (perspective distortion) on the moving fglayer. All of them using just one image for each layer.

This type of fine control on OpenBOR stages amuses me :)

GHt04P2.gif


Flames on the ground only cause damage against players and NPCs (enemies can walk freely on them).

The Golden Ax gnomes here work in a different way:
- They can attack you
- Each time they are knocked down, they drop items (life, energy, money and even extra lives).
- However, they are hoarders: they get up and go after items to get them back :)
- Extra lives are limited to just one per screen (if another is detected, the previous one is destroyed)
- They can steal items present on the screen, even if they have not been dropped by them.

To spice things up a bit, I decided to remove one of the platforms from the original game and replace it with a hole.
Why? because I'm evil :)
Fm9dqws.png
 
ah I have to disagree here: Rugal is a beast. its one of my favorite SNK bosses of all time

Perhaps, but what I mean is they operate on different power scales. You look at their cannon, and Rugal is a world threat, but Cap-Com is a galaxy class superhero. It's like putting Strider Hiryu, or heck, most of the Marvel cast against Ryu - you can do it in game, but without scaling one or the other Ryu would be a smear on the carpet. Doesn't make him "weaker" or whatnot (people get caught up in that too much). He just operates on a different power level.

If you scaled them to get a fair match, IDK, I still want to take Cap-Com, but guess it's up to the writer. :)

DC
 
Bro, we have been watching your updates for so many years. When will we see their release?

Oh yes, there will be an update soon.
TL;DR: I was going to update it this year, but maybe I will push to january to fine tune some stuff.

Full post:

Let me explain what happens:

This was my very first experience with OpenBOR, back in 2013. After the first demo, I stopped working on it.
Months ago, Jhfer joined me in developing this game (as he had already edited a lot of things for the Mugen version) and the project grew exponentially.

5gJ4zP9.png


The last 3 characters (Tyris, Hulk and Billy Lee) still needs work. And from the chapter's list, 2 are complete (I still need to finish the last fight of the second chapter) and the chapter 3 is still a wip.

We could release it this month, but I don't want to release a rushed job. So pushing it to january (probably) will be a better idea.
 
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Oh yes, there will be an update soon.
TL;DR: I was going to update it this year, but maybe I will push to january to fine tune some stuff.

Full post:

Let me explain what happens:

This was my very first experience with OpenBOR, back in 2013. After the first demo, I stopped working on it.
Months ago, Jhfer joined me in developing this game (as he had already edited a lot of things for the Mugen version) and the project grew exponentially.

5gJ4zP9.png


The last 3 characters (Tyris, Hulk and Billy Lee) still needs work. An from the chapters, 2 are complete (I still need to finish the last fight of the second chapter) and the chapter 3 is still a wip.

We could release it this month, but I don't want to release a rushed job. So pushing it to january (probably) will be a better idea.
Awesome bro, we're all looking forward to seeing what "Pocket Dimensional Clash" and "Avengers United Battle Force" can bring sth new to the table.
 
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