Power Rangers It's Morphin' Time

In Progress Power Rangers: it's morphing time! 1.0

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The project is currently under development.
Ilu the game won't be difficult when played single player, right?
A bit. Kinda like a normal level, not easy level.
And the game adjusts many things if you play on co-op - the more players, more it adapts (more enemies, enemies with more health, and some other surprises)
 
Love the video!

A couple of comments/suggestions:
- The “Go” is displaying the robot girl, so it should be the robot girl’s voice as I’m imagining is the robot who’s saying go 😬
- the step noise. I don’t remember if I commented on this thread about it previously or if it was in a different thread, but it sounds annoying to my eardrums each time a character runs. I could be wrong, but I don’t remember any old beatemup having step noises like that and I think it’s was for that reason. Ofc I can easily solve this by removing the sound file when I play the game but I thought it was worth mentioning as food for thought.
- the pig boss have some extra pixels on his fall animation, I think is a piece of his helmet, but seeing it disappearing each time the pig gets up looks weird to me. Maybe you could keep the pieces spawning only on his death animation?
-I love how the rangers are the only ones causing public property destruction 😆
-is the transformation triggered automatically on certain parts of the stage or is triggered after fulfilling some conditions?

Nice to see how the game is evolving!
 
- The “Go” is displaying the robot girl, so it should be the robot girl’s voice as I’m imagining is the robot who’s saying go 😬
Hey buddy.
Alpha 5 is a male robot :) But yeah, it could be cool to have him saying "go".

- the step noise. I don’t remember if I commented on this thread about it previously or if it was in a different thread, but it sounds annoying to my eardrums each time a character runs. I could be wrong, but I don’t remember any old beatemup having step noises like that and I think it’s was for that reason. Ofc I can easily solve this by removing the sound file when I play the game but I thought it was worth mentioning as food for thought.
They don't annoy me, but I can make them softer - I just don't like to remove it because its my gripe with some old beat em ups

- the pig boss have some extra pixels on his fall animation, I think is a piece of his helmet, but seeing it disappearing each time the pig gets up looks weird to me. Maybe you could keep the pieces spawning only on his death animation?

You mean that part behind his head?
fall01.gif

Its part of his Trojan helmet:
Lightning-Collection-MMPR-Pudgy-Pig-11.jpg


-I love how the rangers are the only ones causing public property destruction 😆
hahahahaha because I love to break things before them :)

-is the transformation triggered automatically on certain parts of the stage or is triggered after fulfilling some conditions?
No, they happens always in the same spot - When Rangers feels in danger.
Sometimes, like the first stage, this happens before a group of Putties appears. Some times, this danger feeling is implicit and they morph before the group of putties arrives.
(which makes sense, since they are walking in a place where a lot of enemies start to appear - they don't need to wait for the real danger to appear)
 
You mean that part behind his head?

Its part of his Trojan helmet:
I was referring to this one I put in the green circle in the attached images. On a second look, I think they are randomly spawned, but they disappeared at the same time the character got up, it’ll look better if they disappear on different timing.

About the steps, that was what I liked about old games, not having them 😅

Edit: ohh it’s a male robot. On the Latin Spanish dub it’s a female voice actress so I thought it was female.
 

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was referring to this one I put in the green circle in the attached images. On a second look, I think they are randomly spawned, but they disappeared at the same time the character got up, it’ll look better if they disappear on different timing.
Ah, those are debris which are randomly spawned - they have random directions, velocities and animations, and them happens when someone falls hard on the ground, when you break some obstacles and whern Putties explode.
About the different timming, it was a coincidence - every enemy on the game has a rise animation with a random duration, so it was just a coincidence :)
 
THanks buddy. I've adapted it to my PDC2 game too, but using leaves instead of trash and the result is great :)
I can share with you the leaf sprites if you want :)
For sure! I will need it for FFP probably!
I had a fast wind + leaves effect in UDD, it looks like this:


Hit me if you want it, pretty easy to do. I would suggest you having a look at that Woods stage, it has lots of elements in the stage as well.
 
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Complete 3-player gameplay playing online (via Parsec) with Psykai and Lonchi, showing updates to various levels of the game.


Parsec has some delay (after all we were playing with 2 people in different states of Brazil and 1 person in the UK, who was the only one who felt the delay) but it's a lot of fun to play this way :)

As we explained on social media, our programmer is facing health problems and the game's development is slower than we would like and this is a project made by just 3 people + the game's producer:

- A single programmer, Douglas/O Ilusionista, (who sometimes has the help of friends), who does all the programming, game design, stage design, sound design, Art Direction, helps with editing pixart (characters , enemies, levels, assets in general), motion design and also takes care of social media.

- A single pixel artist, Ramzaneko, who made hundreds of new frames for all of the game's characters, often drawing content from scratch. He also designs levels and assets in general.

- A Voice Actress, Psykai, who in addition to providing the narrator's voices, also does Q&A on the project, testing all the mechanics, helping with ideas and much more.

And all of this is supervised by the producer, EZQL-Chicago Retro Ranger, who is deeply knowledgeable about the series and who created the project.

But rest assured, the development of the game continues because more than a goal, it is a dream of ours.

PS: About the Megazord fight:We're following the series, so the first fights only have one Zord - and whoever selects it first will control it in the level. As other Zords are unlocked throughout the story, players will be able to control more than one zord in levels.
 
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