I played this and I have a few points:
* Loving the use of from-scratch graphics that look a lot like the show. It's interesting to see original pixel art in a project.
* There should be instructions, or at least a move list, somewhere in the game. Perhaps ask Kratus about adding that sort of pause menu? Also a training mode to work out combos. Generally, in 2D fighters, there's multiple jump attack options. Will there also be some here?
* I also noticed that there's a handful of player/fighter characters from official Ranma games missing from the cast image. Could they be added later, at least as NPCs?
* Any plans to have unplayable bosses later in arcade mode? King would work as one, given he was never a major character.
* With the stage walls idea, maybe have breakable walls to expand stages?