dantedevil
Well-known member
I check this link first:
ChronoCrash
My idea is restart the same level when the bulldozer crush the player.
So when player dies, he resstart the same level losing a life.
But after restart level, the player loss a life but the bar of health is empty.
I do not understand why that happens.
If try to use an item with health, the bar never charges.
When the enemy kill the player he spawn this:
And one more thing, how works this scrip for three players?
ChronoCrash
My idea is restart the same level when the bulldozer crush the player.
So when player dies, he resstart the same level losing a life.
But after restart level, the player loss a life but the bar of health is empty.
I do not understand why that happens.
If try to use an item with health, the bar never charges.
When the enemy kill the player he spawn this:
Code:
name GO6-3
type none
onspawnscript data/bgs/branches/end6-3.c
animationscript data/scripts/obstacle.c
anim idle
delay 10
offset 1 1
frame data/chars/misc/empty.png
@cmd anichange "ANI_FREESPECIAL1" 0
frame data/chars/misc/empty.png
anim freespecial1
delay 2
offset 1 1
@cmd restart
frame data/chars/misc/empty.png
@script
void iStage = openborvariant("current_branch");
if(frame == 1){
jumptobranch(iStage, 1);
}
@end_script
frame data/chars/misc/empty.png
frame data/chars/misc/empty.png
frame data/chars/misc/empty.png
And one more thing, how works this scrip for three players?
Last edited: