second riseattack to choose

dantedevil

Well-known member
Hello!

Its any way possible to create other riseattack to choose for players different of the original?
Ex:
Riseattack original:  up + attack
New riseattack:    down + attack

This way can be possible choose the best riseattack for the moment.
 
Hmmm.... you gonna need keyscript for this. But if you don't want using keyscript, you can use other script for this.

What I mean is you set cancel command in RISE animation something like: cancel 3 3 A Freespecial4. FREESPECIAL4 is say, base riseattack animation.

Then in FREESPECIAL4, add keyint function which controls which riseattack you want to perform.

Oh if you use this method, you must remove RISEATTACK animation to prevent conflict
 
Sorry, but i dont know how works keyint function.

I see this function in animation of Crime Buster, but dont know how use it.

Ex:  @cmd keyint "ANI_FREESPECIAL4" 3 "A2" 0 1

1) 3 = ¿?

2)  Its possible use "D A" for "A2" ?

3) 0 = ¿?

4) 1 = ¿?

Thanks.
 
keyint is function to change animation to other animation by holding or not holding defined key at defined frame.

1st parameter defines animation to change to. It must be typed using " ".
2nd parameter defines frame to play after animation is changed. Usually setting 0 is enough.
3rd parameter defines key to hold or not hold
4th parameter defines if you need to hold or not. 0 = hold and 1 = not hold
5th parameter defines how much HP player must have before animation change is allowed. Just set 0 for now.

2)  Its possible use "D A" for "A2" ?

No. It doesn't work like cancel command.
 
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