Hey guys, I've had some changes in mind about ranged based characters in Sega Brawlers, as well as certain bosses, and I wanna know what you guys think.
For ranged characters, I'm doing what was in Playstation all stars and limiting either range, damage, or pain. I usually use Jak on there, and most of his shots don't across the entire screen, so I have to get in at a certain range to do damage. I made this change to Epsilon Eagle tonight, where his first freespecial shots don't go across the screen, but stop somewhere before the middle, and does little damage when they connect. The homing shots do a little more damage but given that they home in, I added noreflect, so enemies wont flinch when hit with this attack. I plan on making similar changes to the Gunstars, Vectorman, and Fang. Since I'm making these changes, I'll make those ranged attacks take less MP then normal, depending on the shot itself.
My plan with the bosses, given that most character can attack then from long range with certain shots, I'll give the bosses dash attacks that will dodge all incoming attacks, given that they are at a certain range. Barbon(1st boss in Streets of Rage 2) for example, will leap forward and do a spinning kick once he lands on the ground.
Let me know what you guys think, and if you have any other ideas.
x)