DJGameFreak TheIguana said:While I'm here, Cragg has a new special move which I modified from Golden Axe Legend, where he summons rocks from the sky. I'm having an issue in 2D levels because I want the rocks to fall through the platforms and I can't get them to, they're ignoring the script I led out for them. If anyone could let me know what I gotta do to fix this, I'd appreciate it.
I.... didn't know putting that in the header was an option. ;D And I came up with a workaround for it to, but this is good to know, that and not using it for the first frame.Bloodbane said:Why not simply set subject_to_platform 0 in rock' header?
BTW declaring script on first frame like that usually has "ignored" issue like this. I usually add a short intro frame and declare script on second frame to avoid this issue

I have no clue of how to do that though or at want point for it to zoom, unless it was some sort of a custom pause menuA bigger screen looks pretty good, though I suggest the ability for the screen to zoom as well.
I thought about that to, some of the roster are on the small side, but I guess it depends on which character. If it becomes too much of a bother I'll lower, it made some of the battle stages feel less restrictive to move around in though.hum, honestly, I don't think its a good idea to make the resolution that big, because the characters ends being to small on the screen.
About .pcx, forget it. Depending on the build you use, you can use .png if its a more recent one. If not, it would better to use .gif (as .png had an issue of making the game to load slower, until it was fixed by Plombo, but I can't remember in which build he had fixed this).





Hey guys, updating this game again for SAGE 2024. Now with 5 new playable characters, Shadow Yamato and Midknight from Eternal Champions, Dynamite Headdy, Zool, and 1 secret character. There's Also 2 new modes to fight in. Brawl to the Finish, a combination of Battle and Adventure mode where you have to get through 5 levels, fighting all the playable characters along the way. Then there's Battle Void, where you have to fight entirely new enemies. I made it so both modes when completed will...





