Complete Slim - Dungeons & Dragons - Rise of Warduke 2015

Project is completed.
msmalik681 said:
@Adam hunterThe new update has been added to first post to download.  All dialogues should work now it was just a small palette issue.



Ran into another problem.
When I fire up the OpenBOR.exe The D&D pak crashes. while loading.



 
I tested it before upload and just tested again it works try it with latest build and delete your saves folder.

if it is still crashing post the end of your openbor log file here.  Is anyone else having this issue ?
 
msmalik681 said:
I tested it before upload and just tested again it works try it with latest build and delete your saves folder.

if it is still crashing post the end of your openbor log file here.  Is anyone else having this issue ?

I downloaded another of D&D Slim and got the another crash while the mod was loading.
I'm using OpenBOR Ver 3.0.0.0


OpenBoR v3.0 Build 3692, Compile Date: May 11 2012

Game Selected: ./Paks/Slim V3 - Dungeons & Dragons - Rise of Warduke 2015.pak

FileCaching System Init...... Warning: pak header is too large: 1079296 / 524288
Enabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video............. 320x240 (Mode: 0, Depth: 16 Bit)

Loading menu.txt............. Done!
Loading fonts................ 1 2 3 4 5 6 7 8 Done!
Timer init................... Done!
Initialize Sound..............
sound_load_sample: Failed to load: data/sounds/punch.wav

Loading sprites.............. Done!
Loading level order.......... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............




 
Bloodbane is around - they're talking about whoever coded OpenBOR for Android being MIA.  Basically, we'd like to fix it so if you push a button to skip to the next page, when reading text, it won't just skip past all of it.  On PC it doesn't do that, but on Android it does.
 
Hello,

It doesn´t work in my psp 3000. When loading models about 25% the psp restarts. Any idea?. I have another versión of Dungeons & Dragons, Rise of Warduke, version 3.0, and it works ok in my psp. I think that the problema is the size of the PAK file.  Is posible a small pak file??, eliminating video, music, numbers of player (2 vs 13).... i don´t know.


Thank you¡¡
 
This game never stops amazing me! The only thing I wanted changed in this game was that characters like thief, bard, elf and paladin can't do their combo with the magic swords. Do any of you know how to change that? It's still cool to use the swords, but it gets boring after a time of just delivering one hit andthe enemy falling to the ground.

thanks again  for the awesome game.
 
For some reason, I couldn't see the captions when I interact with certain town's people in the game.
Is there any way to fix this?
I'm facing the same problems. It's frustrating. Is a great game! However, it is broken unfortunately. I tested it on Android and Windows 7.

Note: those random encounters on the map are annoying, they break the rhythm of navigation.

Thanks to those involved! And if they can fix the module we will be grateful.
 
I'm facing the same problems. It's frustrating. Is a great game! However, it is broken unfortunately. I tested it on Android and Windows 7.

Note: those random encounters on the map are annoying, they break the rhythm of navigation.

Thanks to those involved! And if they can fix the module we will be grateful.

I have the bloated version of D&D ROW when I wrote the unofficial guide for it.

See if that works for you.

 
Well, not so optimized, there are a zone broken in the game, when you reach to the Hippodrome and enter in the zone were you talk with the King (fine) but when you try to leave this zone a exception spawn and the game crash (even sotftocking the Openbor) log says that there are script exception and the error is:out of memory.

:/
 
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