O Ilusionista
Captain 100K
Hi guys, I have an issue with Mirror effect (I never handled it perfectly) and I need some help
This is how my stage is setup:
This is the code:
Which works...but not the way I want:
(the reflect need to be only at the windows).
But I am having some issues with the transparencies and other stuff
So, I have some questions regarding this:
1)- why the WATER doesn't shows?
2) I see PANEL with 3 options (in red, green and blue). The red is the normal, the green is neon, and the blue is the screen. There is a way to make the reflect less intense? If I put a brighter color, it starts to be visible.
3) Since Mirror works between BACKGROUND and the first PANEL, I had to use a BGLAYER to not make the windows transparent (or we would see the sky there). But BGLAYER isn't affected by quakes, and its kinda weird. There is any other solution? Maybe spawn this layer as a PANEL ENTITY?
4) To avoid the reflection in the sky, should I use another bglayer with the newsky.png to cover that area?
5) Why I have to use a PANEL with all the graphics (and without any holes from mirror) after all panels (fmirror.png in the image above)?
Thanks
This is how my stage is setup:

This is the code:
background data/bgs/Zlevel0/newsky.png
bglayer data/bgs/Zlevel0/fmirror.png 0 1 0 -5 0 0 1 1 1 0 0 0 0 0 0
water data/bgs/porto/pagua2.gif 3
panel data/bgs/Zlevel0/street_floor.png none data/bgs/Zlevel0/mirror.png
panel data/bgs/Zlevel0/fmirror.png none none
Which works...but not the way I want:

(the reflect need to be only at the windows).
But I am having some issues with the transparencies and other stuff

So, I have some questions regarding this:
1)- why the WATER doesn't shows?
2) I see PANEL with 3 options (in red, green and blue). The red is the normal, the green is neon, and the blue is the screen. There is a way to make the reflect less intense? If I put a brighter color, it starts to be visible.
3) Since Mirror works between BACKGROUND and the first PANEL, I had to use a BGLAYER to not make the windows transparent (or we would see the sky there). But BGLAYER isn't affected by quakes, and its kinda weird. There is any other solution? Maybe spawn this layer as a PANEL ENTITY?
4) To avoid the reflection in the sky, should I use another bglayer with the newsky.png to cover that area?
5) Why I have to use a PANEL with all the graphics (and without any holes from mirror) after all panels (fmirror.png in the image above)?
Thanks