As for the other enemies being part of Campaign 2, does that mean we’ll get new enemies and bosses related to those? Because I could help with the graphics of some of those new bosses, and others already have rips avaliable. Maybe the caribou from Battletoads would work as a charging enemy? The elite Pigman with a mace would also be interesting to see. I could see the Purple Dragon with a baseball bat from the 2007 game would work, along with the (recolored) heavy and shuriken Foot from that same game. I think that a few of the crossover enemies could work in the air and/or speed stages as well.
And I feel PaRappa has a special that seems a little weird when he’s on a board, because he’s running on a board.
And I agree on the next one having fewer levels. Maybe focus more on Sonic characters, editing older levels, and quality of life updates? Like say, 1 level (or no new levels), 1 character, and some other minor things. Such as voice clips, more animations (like defeated enemies and players sliding off-screen after defeating them), more hit sounds for things like claws, flames, and energy blasts, etc. You deserve a rest from making levels, to make the game itself feel more immersive.
I think Mighty’s first special move is too similar to the last hit of his combo. Maybe replace it with his bomb from SBMM? Perhaps his SPECIAL could get a replacement while on a board?
I also think EWJ's special move doesn't cost enough, while the Battletoads's specials cost too much for their effect. Some characters have a FREESPECIAL that costs more than their SPECIAL. The Battletoads also have their jump attacks working on a completely different axiom than the rest of the cast, and they can't dodge. Is that intentional?
More notes:
* Some enemies lack lifebar displays entirely, namely the walkers, crows, and brown devils, as well as those sent by Scratch during his swarm attack. I could see some of the swarm Badniks show up as enemies in the main game, or at least spawn as part of a variant of Scratch's swarm attack.
* "Badnick" is named Egg Gunner, "Emerl" is named Phi.
* Jazz's rockets should have an explosion effect when they connect. Would also make them more potent.
* I like how Jazz and co use the boards from their source game. But the sliding kick attacks don't make much sense in the levels. On top of that, maybe Mr. Bandicoot could ride Aku Aku as a board, if sprites allow?
https://crashbandicoot.wikia.com/wiki/Air_Grind. It would also be funner if his SPECIAL was freely movable around the battlefield.
* Levels need more health pickups added.
* Damsiltron’s wings might work with Alpha masking, because otherwise the shadow has holes in it.
* Maybe the Raptoid and Hopter-Copter could get more attacks from their source games? Hopter would shoot off its propeller as if it were a boomerang. Raptoid would breathe flames out of its maw. Maybe those attacks being added could make them a bit more dangerous? Of course these attacks would be in addition to the ones they already can use. Pyrodrone also had a bomb-launching attack it could use, maybe it could work like this? http://openbor.boards.net/thread/24/true-targetted-jumpattacks
** Not sure about Shocking Spin's disc shot attack, whether or not it should be in.
* The stilt-walker robots from Battletoads, and the small pigs, for some reason, have flying-type shadows instead of grounded ones. Meanwhile the flying box robo, and the flying mutants from Swat Kats (even though they just hover), have a ground shadow. Beetle-Rally doesn't have a shadow at all.
* Epsilon turns into Antoine in sky levels.
* Characters can go inside the floor of some platforms in Mushroom Hill with down+attack.
The Hansburg Scripts could be used for easier jump control for platforming-oriented stages, and may even allow for the moving platforms in Techno Base to be re-enabled. These may also open up several interesting jump challenges for players, such as wall jumping and obstacle jumping. https://github.com/DCurrent/openbor-script-Hansburg
And, whatever happened to this wall boss?
Or is it being saved for a later level?
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