oldyz
Well-known member
i am trying to find a way for spectator entities to react based on a "check health" of another entity.
the opponent character is generated at random - 1 out of 40 different characters -
Problem 1: if any of these 40 characters is killed with a throw, there is no death animation, so i cannot rely on a spawn0, summon frame or spawn frame command
Problem 2 - also i would like to avoid editing every single character in the game to include those line commands. - it is easier to edit the spectators entity with the 40 enemies in mind
to keep it simple:
i have 9 possible characters spawned by script in a certain coordinate
spawn Sinister9 ## spawns 1 out 9 enemies at random
coords 35 200
at 0
the spectators are supossed to boo if the enemy characters Dorian, Smith, Dundee, Duck & Poncho die -
the spectators are supposed to cheer if enemy characters Juan, Ringo, Pedro, Adolf die
the opponent character is generated at random - 1 out of 40 different characters -
Problem 1: if any of these 40 characters is killed with a throw, there is no death animation, so i cannot rely on a spawn0, summon frame or spawn frame command
Problem 2 - also i would like to avoid editing every single character in the game to include those line commands. - it is easier to edit the spectators entity with the 40 enemies in mind
to keep it simple:
i have 9 possible characters spawned by script in a certain coordinate
spawn Sinister9 ## spawns 1 out 9 enemies at random
coords 35 200
at 0
the spectators are supossed to boo if the enemy characters Dorian, Smith, Dundee, Duck & Poncho die -
the spectators are supposed to cheer if enemy characters Juan, Ringo, Pedro, Adolf die