Street fighter 89

In Progress Street Fighter 89 The Final Fight by Machok v3.8.3

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The project is currently under development.
I really love the look of the second video. It looks better when it's smooth like that because the first time I played it, I was thinking it needed to be smoother until you did it at this very moment. Thank you, danno.
 
@danno great work. You are a godsend for this project. Keep up the great work. seeing this in a finished form would be amazing.

Thanks bro I really appreciate that. I've been meaning to update it for a while,

I was thinking it needed to be smoother

I will make all the intros and exists smoother, I've read through all previous 50+ pages for this thread and I wanted to ask a couple of questions does anyone still have private versions that were sent to them?, there's things I'd like to add that have been done previously but removed in version 3.7 I have Haggar from a previous version but no run/ dodge animations etc It would be a great help as I don't want to spend months of my life redoing Haggar from scratch.
 
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Thanks bro I really appreciate that. I've been meaning to update it for a while,



I will make all the intros and exists smoother, I've read through all previous 50+ pages for this thread and I wanted to ask a couple of questions does anyone still have private versions that were sent to them?, there's things I'd like to add that have been done previously but removed in version 3.7 I have Haggar from a previous version but no run/ dodge animations etc It would be a great help as I don't want to spend months of my life redoing Haggar from scratch.
You have did a great service thus far to this wonderful mod.
 
The Slum area is now 99% bug free, How the enemies interact with the stage is still buggy mostly to do with subject_to_screen but I'm going through all the levels first one by one before I move onto the characters.

I don't know why machok made it so you can run right to the end of most levels with 30 enemies on screen at once but it's a mess and doesn't feel playable at all and it's where most bugs happen because the level is still spawning at 100 when you are at 2000

I've also adjusted waiting times to give a more arcade feel, They are slight changes but they do affect the overall experience so the game pace is a little faster now, things like when Damnd would wait and whistle for enemies, I don't know why he'd wait for like 10 seconds before whistling so I shortened it down to 2 seconds, also stage transitions have been sped up by 50%


As soon as I'm done with all the levels I'll work on character animations because some are very choppy and then onto character interactions and collisions.
 
I know @machok wants a continue screen so bad, like the original which has a text of "Continue" and a countdown even after one of the players continues.

I think in order to have 2 characters appear in the continue screen like the original, we need to have a "continue" text for each player if both of them already lose all lives. Trigger the text first along with the countdown. If one of them presses start for continuing, let the continue screen disappear, but remain the continue text if another player hasn't pressed start yet. You know I'm not saying it's easy to do since we know it's got to be done with script.

Good job. Some of them look smoother. :)
 
Relly nice work, @danno . This is going to be one of the best Final Fight versions, if not the best :)
( I miss the option to enter inside those houses like we had in "Final Fight PC" - that blew my mind when I saw it)
Same here.
I absolutely love when a game you felt like you completely explored reveals more accessible places.
Openbor is a great way to make it possible.
 
I'll definitely add that, I'll put it on the to-do list, it's the best idea I've heard for this project for awhile. Thank you @maxman
I remember him talking about the continue screen itself in a couple of those questions when he was here. Years ago, I was attempting to create a continue screen script for this project too, but it became very hard to come up for the character's respective continue animation to appear after losing all lives. I didn't think about the texts of "Continue" and its countdown at that time.

I think having a trigger for a combo of two texts during the no-player event, is challenging. If you think you can try to do it, it would be awesome. I think that's gonna motivate @NED to draw a new design for Maki's continue screen version.
 
the continue screen

I'd have to rip the sprites from the arcade version first


Just so you guys know, I've decided to keep some stages in this format, where you can trigger all enemy spawns along the way, see it as a choosing your own difficulty, some times it's a little fun to fight a gang of enemies, bugs removed of course which is my main concern, some stages will be like this but group settings so no matter where you are in stage their will not be an overwhelm of enemies, maybe 5 max.

When you go to loop the audio track and it looks like this o_O
Untitled-2.png
 
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Not bad. ;)

I'd have to rip the sprites from the arcade version first
I ripped these sprites years ago for an attempt to do the continue screen. It took me to take several snaps at the movements of the heroes for those. It's hard for me to remember how they move in the continue screen as an animation/a pose.

EDIT:
Aww, damn! That's WAY too loud! Yeah. You have to fix the sound volume to be at a decent sound to hear.
 

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I decided I need to add Haggar before I go any further otherwise I'll end up with a massive task of adding him later, some bugs still remain and it's to do with how enemies interact with the stages which I'll fix next. next update I should have animations, collisions fixed and Haggar added. I also made a classic arcade mode. thanks guys and enjoy
 
sorry ned it's actually me.
No problem buddy!
At least it's clear now ;)
I thought you exchanged together and you gave him your recent updates that makes him motivated to update the mod.
Hopefully, one day it could happen, even if it takes time.

Time to test this new demo.
Thanks for the update!!!
 
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