@danno great work. You are a godsend for this project. Keep up the great work. seeing this in a finished form would be amazing.
I was thinking it needed to be smoother
You have did a great service thus far to this wonderful mod.Thanks bro I really appreciate that. I've been meaning to update it for a while,
I will make all the intros and exists smoother, I've read through all previous 50+ pages for this thread and I wanted to ask a couple of questions does anyone still have private versions that were sent to them?, there's things I'd like to add that have been done previously but removed in version 3.7 I have Haggar from a previous version but no run/ dodge animations etc It would be a great help as I don't want to spend months of my life redoing Haggar from scratch.
I spent all day doing this and you can hardly tell the difference
I've re-done the stage intros to make them smother and less choppy
I know @machok wants a continue screen
That would be really cool to serve as a "time attack" stage if it's possible to implement.I miss the option to enter inside those houses like we had in "Final Fight PC"
Same here.Relly nice work, @danno . This is going to be one of the best Final Fight versions, if not the best
( I miss the option to enter inside those houses like we had in "Final Fight PC" - that blew my mind when I saw it)
I remember him talking about the continue screen itself in a couple of those questions when he was here. Years ago, I was attempting to create a continue screen script for this project too, but it became very hard to come up for the character's respective continue animation to appear after losing all lives. I didn't think about the texts of "Continue" and its countdown at that time.I'll definitely add that, I'll put it on the to-do list, it's the best idea I've heard for this project for awhile. Thank you @maxman
the continue screen
I ripped these sprites years ago for an attempt to do the continue screen. It took me to take several snaps at the movements of the heroes for those. It's hard for me to remember how they move in the continue screen as an animation/a pose.I'd have to rip the sprites from the arcade version first
fixed multiple game breaking bugs
increased overall game speed
added shorter ARCADE mode
OMG !!! This is a freaking dream!machok updated Street fighter 89 with a new update entry:
V.38
Read the rest of this update entry...
So good to see you around buddy!
No problem buddy!sorry ned it's actually me.