Thank you @ntshdalpha I'll fix and upload tomorrow, it's pointing to folders that don't exist, I thought I got rid of all of them but some still remain. sometimes the game still runs with the misdirected path, sometimes it doesn't.
Yup, same issue happened in my case as well, i just forgot to mention it. Keep it up guys.When that bonus stage is completed, the game completely shut downs and closes itself,
pathways and palette fix
Is it related to what I had written earlier?So I'm having a bit of a dilemma .... I've been working on fixing the animations and the collision interactions the entities have (hitbox, bbox and offsets) and making them more sprite accurate BUT I can feel it's changing the overall gameplay and feel of the game, Things feel more solid and heavier which is NOT like the Arcade at all. as annoying as it is how @machok has done it is quite Arcade accurate.
Should I change it? sprite accuracy over Arcade accuracy?
Is it related to what I had written earlier?
Not sure how fixing animations or collision interactions could unfold toward changing arcade aspects like number of objects, their placement, enemies triggers or freezing viewport more often than it was before or in the worse way.
Tested the new version, same error, wont progress further in bay area, after the el gados and hollywood wave.
The dog isn´t barking
in my humble opinion, I think you could try to follow Machok's original gameplay and feel as much you can, as a matter of respect with the original author.Should I change it? sprite accuracy over Arcade accuracy?
wow, what big attack box...You're right at @O Ilusionista as much as this hurts me I'll leave it alone
wow, what big attack box...
I still do not understand how stability is affected if for example some crate is more or less moved to other place, some barrel missing or enemies spawn trigger half meter after original trigger.I noticed bugs because of the Arcade accuracy when spawning entities in stages so some things had to be moved or changed but not enough to affect gameplay
I still do not understand how stability is affected if for example some crate is more or less moved to other place,
Anyone can enlighten me what is the small green bar on the bottom of screen which feels with each beaten face?