maxman
Well-known member
Thanks for the comments, guys!
Oops. I just corrected my post and meant to say X instead of Z. Sorry. The X distance between the two bikers was tricky to handle. I just had to use offscreenkill for a biker to vanish offscreen so it would save memory. At least I'm very proud of the results I made for them to stay normal without slowdowns and fluctuating to memory leaks. Its FPS is perfectly smooth so fortunately, I'm not worried about spawning them anymore after the fix. Thanks, DC. I did the calculation myself on models and their animations, and it works well.
Nope. To be frank, the bikers are not fglayers at all. They are none type, but each in model and animation. Plus, I have an empty or invisible entity that spawns those bikers like they loop and yes, it loops its spawn. I really find it very useful using offscreenkill after calculating the widths of panel, bikers, and the current screen resolution.
If you wanna know the trick on how I spawn the bikers like that, I can share it here.
Oops. I just corrected my post and meant to say X instead of Z. Sorry. The X distance between the two bikers was tricky to handle. I just had to use offscreenkill for a biker to vanish offscreen so it would save memory. At least I'm very proud of the results I made for them to stay normal without slowdowns and fluctuating to memory leaks. Its FPS is perfectly smooth so fortunately, I'm not worried about spawning them anymore after the fix. Thanks, DC. I did the calculation myself on models and their animations, and it works well.
Yeah I remember the bike background has a few layers
this made me amazed the first time I saw it in the arcade back then
big minus fglayer maybe? something like thisC:fglayer data/Bgs/mission_start/BG4.png -990 0.65 0 0 0 0 0 -1 1 1 fglayer data/Bgs/mission_start/BG5.png -980 0.615 0 0 0 0 0 -1 1 1 0 0 0 0 0 0 fglayer data/Bgs/mission_start/BG6.png -970 0.55 0 0 0 0 0 -1 1 1
Nope. To be frank, the bikers are not fglayers at all. They are none type, but each in model and animation. Plus, I have an empty or invisible entity that spawns those bikers like they loop and yes, it loops its spawn. I really find it very useful using offscreenkill after calculating the widths of panel, bikers, and the current screen resolution.
If you wanna know the trick on how I spawn the bikers like that, I can share it here.