John_Couey
Member
Ahh very nice. Finally, Zan makes it in.
kimono said:Here's some progress with Elle/Electra:
She lacks some voices and enhanced whip attack when she holds weapons (like Zan mechanics but a bit different).
Miru: If you've got a good electric graphic sample for her, I'll maybye include for some moves.
I'll release once they're entirely finished, Moonwalker, Tracker (gba boss) and Elle/Electra for SOR1.6 or 1.7.
Kratus: Can you explain what corresponds the stats of the characters (ex: 3 stars in power) with openbor parameters?
It's just for adjusting the skills of each of the characters.
Miru said:Speaking of new characters:
![]()
I've started work on recreating some of the scrapped characters from the concept artwork of the game. Here is Pink Typhoon, a rejected player character from the first game.
nedflandeurse said:Miru said:Speaking of new characters:
![]()
I've started work on recreating some of the scrapped characters from the concept artwork of the game. Here is Pink Typhoon, a rejected player character from the first game.
Oh, really?
Do you have some more info / sources about it ?
Did they found some roughs or concept screenshots?
Yes, that's correct. For now, my plans are to make a game with original SOR characters only . It can include all Streets of Rage / Bare Knuckle versions.O Ilusionista said:I really think Kratus should keep only SOR characters, or it will turn into a common mix match BOR clone pretty soon.
(well, people will edit this game anyway to do this, so...)
I agree with you, in the old versions Rage level not make sense for Galsia, Donovan, etc... But now this will be changed with Extra Menu.Miru said:Another suggestion: Characters without a Rage move should have their Rage listed as blank, rather than as Level 1. Would be a better indicator of the character’s play style.
Kratus said:And if in-game, that last option will be "Command List", that activates a webm scene showing all commands
Two Blaze outfits is a good idea. About Abadede, it's true! I've searched and found some screenshots, he really he have an axe lol. I will make some tests, can be a good idea too. And for remake V4 musics, the playlist for SOR1/2/3 is not complete. An option can be a random script to play all versions of Bombergames musics, maybe...Miru said:When/if you start working on SOR1 content, I have an idea for Onihime and Yasha: Have Onihime in the SOR1 Blaze outfit and Yasha in the SOR2 Blaze outfit (and probably add in their hair buns from the Master System version), to make them each distinct. Maybe give the Abadede/Abadede Jr. in the SOR1 route an axe (like in beta version screenshots)? Also, any plans to include the remake V4 soundtrack as well?
Kratus said:Two Blaze outfits is a good idea. About Abadede, it's true! I've searched and found some screenshots, he really he have an axe lol. I will make some tests, can be a good idea too. And for remake V4 musics, the playlist for SOR1/2/3 is not complete. An option can be a random script to play all versions of Bombergames musics, maybe...Miru said:When/if you start working on SOR1 content, I have an idea for Onihime and Yasha: Have Onihime in the SOR1 Blaze outfit and Yasha in the SOR2 Blaze outfit (and probably add in their hair buns from the Master System version), to make them each distinct. Maybe give the Abadede/Abadede Jr. in the SOR1 route an axe (like in beta version screenshots)? Also, any plans to include the remake V4 soundtrack as well?
kimono said:Miru: This is a nice start on your characters and a good idea to work on these SOR concepts.
I think you chose the Street Smart karate man from the Genesis version who has 62 pixels height. I advice to begin with the arcade version which has more moves and 69 pixels height
(SOR character must have around 80 pixels height otherwise they are too small). Pink Typhoon should have a face edit also:
![]()
It's hard to find a good character for Black Bird at the good size. I can help you with Pink Typhoon if you've got some problems to release her![]()