Streets of Rage 2X

In Progress Streets of Rage 2X By Kratus 2.3.1

No permission to download
The project is currently under development.
John_Kuey said:
I'm glad they didn't use that because it looks more like an air throw than a rear grab reversal.

Could work as an air Throw for him! Instant air throws are indeed possible in the engine.
 
kimono said:
I continue to discover new things on Bare Knuckle/Street of Rage universe like this unused SOR3 skate slam:
SOR3-UnusedSkateSlam.png

There are more unused moves according to The Cutting Room Floor:
https://tcrf.net/Streets_of_Rage_3
Kratus: I suggest to use some SOR3 sprites that are better than SOR2 ones (like Skate :) ).

kimono
Nice! I've seen some unused sprites, but not these from Skate slam, is good to know. About characters that have a SOR3 version, except for, Shiva, Mrx and Bongo/Big-Ben, I'm always using SOR3 sprites that are really better. Bongo will be updated soon, Shiva and Mrx will have 2 versions (human/robot)

Bloodbane, Miru and John_Kuey
Good ideas, I will make some tests with these sprites. I agree with you all and it can fit well in a air grab/throw
 
Loving all the upcoming stuff ^_^

If I could make one suggestion it would be that enemies should not pick up health items on Normal Difficulty. It feels too cheap and I find healing items almost useless because the enemies always get it before I can, or I find myself picking them up when my health is full just to stop the enemies from healing themselves, essentially wasting the item. It makes the experience less fun and Normal Difficulty is already fairly challenging on it's own (enough that I'll probably never even try the other difficulties, lol).

I noticed you're adding a really cool extra options menu to the game though so perhaps enemies picking up health items could be toggleable on and off so that people who want a little more challenge can be satisfied but casuals like me can feel a little less frustrated? ^_^"

I feel like the enemies have too much health too and I'm just beating on the same guy over and over, especially Bongos and the Bosses.

Also the number of bikes at the end of the Stage 6 area are far too much and too difficult to take down.
 
Psykai said:
Loving all the upcoming stuff ^_^

If I could make one suggestion it would be that enemies should not pick up health items on Normal Difficulty. It feels too cheap and I find healing items almost useless because the enemies always get it before I can, or I find myself picking them up when my health is full just to stop the enemies from healing themselves, essentially wasting the item. It makes the experience less fun and Normal Difficulty is already fairly challenging on it's own (enough that I'll probably never even try the other difficulties, lol).

I noticed you're adding a really cool extra options menu to the game though so perhaps enemies picking up health items could be toggleable on and off so that people who want a little more challenge can be satisfied but casuals like me can feel a little less frustrated? ^_^"

I feel like the enemies have too much health too and I'm just beating on the same guy over and over, especially Bongos and the Bosses.

Also the number of bikes at the end of the Stage 6 area are far too much and too difficult to take down.

Thanks for the feedback. I agree to you and now enemies will only pick up itens in mania difficult, will be applied in the next version.

About enemies health, it will be rebalanced in the next version too.

And about the number of bikers in stage 6, I'm trying to follow the original game. In true, before launch the next version I will review all stages and make some adjusts to stay the game more close of the original, and I can test a reduced group of bikers. However, in some levels you can make it easy if you not run directly to the end of the level, because it will spawn all enemies in the way until the next "wait" blockade. I suggest you to kill some enemies, then walk a little, again kill some enemies and so on... Both Streets of Rage and Final Fight games use this spawn method in some levels.
 
So finally, what I've prepared during months is finally finished: here's the Street of Nightmare scenario, I hope you will have strong fears and much fun to play with it :)
I ish to have to time a mod with no basic enemies like Galsia, Donovan and so on, you will be a little surprised, all is possible in Halloween time :)

I want to say thank you so much Kratus and Bloodbane for helping me with some scripts, I never managed to make this without you two ;)
I tried to shape a mod with the highest quality I was able to; if this small adventure is getting a little success, maybye I'll connect the second door to a Mystical Warrior/Sengoku Densho world, who knows?
The link for to the mod:
https://drive.google.com/open?id=12Ob4c_WJcEH-d3_fa6RCUepfnGGDJWPN
I think Davpreec will make a playthrough, but don't see it if you don't wanna get spoiled  :-X
Happy Halloween time in advance  ;D
 
kimono said:
So finally, what I've prepared during months is finally finished: here's the Street of Nightmare scenario, I hope you will have strong fears and much fun to play with it :)
I ish to have to time a mod with no basic enemies like Galsia, Donovan and so on, you will be a little surprised, all is possible in Halloween time :)

I want to say thank you so much Kratus and Bloodbane for helping me with some scripts, I never managed to make this without you two ;)
I tried to shape a mod with the highest quality I was able to; if this small adventure is getting a little success, maybye I'll connect the second door to a Mystical Warrior/Sengoku Densho world, who knows?
The link for to the mod:
https://drive.google.com/open?id=12Ob4c_WJcEH-d3_fa6RCUepfnGGDJWPN
I think Davpreec will make a playthrough, but don't see it if you don't wanna get spoiled  :-X
Happy Halloween time in advance  ;D

Thanks for all your awesome work and updates i will do a playthrough abit later but the link you included is asking for permission to download :( Never seen that happen on Google Drive before  :-\
 
LOL excellent i already have finished this little nightmare ans i love the idea :p
i will no spoil but transformations are cool ideas ;)
 
Davpreec: Thank you for this great gameplay video, it seems that the small mods I've made are still too easy for you :)

Thanks to Bloodbane, here is two minor things corrected:
- Player spawns now correctly on bed
- Juggler uses more often torchs or axes

You can test that in this updated version:
https://drive.google.com/open?id=13Wh-b_zcEktyHt_eZrNLAgtvowAZXhr-
 
kimono said:
Davpreec: Thank you for this great gameplay video, it seems that the small mods I've made are still too easy for you :)

Thanks to Bloodbane, here is two minor things corrected:
- Player spawns now correctly on bed
- Juggler uses more often torchs or axes

You can test that in this updated version:
https://drive.google.com/open?id=13Wh-b_zcEktyHt_eZrNLAgtvowAZXhr-

Hahaha no problem buddy :D keep up the good work.
 
Hello my friends!

After a long time, finally the version 1.7 is ready! There is a lot of changes from version 1.6, now you can access SOR3 routes and play as SOR3 enemies.

The current update took longer than usual due to some changes in your structure to join two different games into one (SOR2+SOR3). Now, the next updates will be faster and the game is ready to receive SOR1 content.

Basically, the game history is focused in SOR2 theme and SOR3 content will be like an extension only. You will be able to change the routes in some points for both games, like a unique large city. The SOR3 route has an alternative ending, but SOR2 remain the same.

There is a lot of content to add in next updates like a digital manual with game instructions, new bike stages, new npc partners, new characters and maybe custom characters in Rebellion mode. No more words, let´s go with the changes:

What's new in the version 1.7:

- Added SOR3 content (stages, characters, ending);
- Added Extra Menu, now you can customize the game experience;
- Added SOR original musics as an alternative option;
- Added Rebellion Mode, play as any enemy from SOR2/SOR3 (need to complete the game);
- Added Stage select option in main menu screen (need to complete the game);
- Added NPC Partner (Axel only, for now);
- Added 1 Bike stage;
- Added Adam "Run Attack" while holding a sword;
- Adjusted all sound effects, voices and music volume to have better quality and less size;
- Adjusted Beat Boxes and Attack Boxes of the all characters;
- Changed after image effect;
- Changed grenades, it will explode with time countdown only;
- Changed enemy spawns in all stages, now it will be more close to the original games;
- Changed Rage bar System to Energy Stars System. Now the term "Rage" refers to the skill only;
- Changed the Guard System, now it will have the same cost as the intended damage;
- Changed the Guard System, now a lot of attack moves and projectiles are blockable;
- Changed Special/Front Special/Air Special life cost, now is the double from version 1.6;
- Changed throw/slam system. Now it will adjust grabbed character position instead of the grabber character position if next to the walls. Players and enemies will damage only the same character type when throwned, it prevent players from damage itself when throw an enemy next to the walls;
- Changed some musics to not stop in certain stages, like the original games;
- Changed Max "Super Skill";
- Changed Shiva "Front Special";
- Rebalanced all difficulties/characters/stages;
- Improved scripts;
- Fixed some graphical issues, like misaligned sprites;
- Updated "Command List" section with some new gameplay instructions;
- For Modders, now you can activate/deactivate an alternative Debug Mode using "Esc" keyboard button;

"To do" list:

- SOR3 Shiva;
- Zan;
- New bike stages and new attack moves for the heroes;
- New routes;
- New biker types;
- Digital manual;
- SOR3 Bongo;
- SOR1 content (stages, characters, etc);

Download Version 1.7:
https://drive.google.com/open?id=1s4HIV-9D3k1QISracAs_gOBYkoU3iNoe

Special thanks to:
Damon Caskey, White Dragon, O Ilusionista, msmalik681, Bloodbane, pudu, @daors, kimono, Adrimus, kingherb. Great friends that help me a lot with the engine, scripts, sprites, tests and new ideas.

I hope you enjoy!
If you find any problem or bug, plesase report. Thanks!
 
WOAW the best SOR game ever has an big update !!!!
Incredible work and you plan to add so many cool more stuff ...
Thanks a lot i will try it :p

Question: Nightmare is included too ?
 
Hi Kratus, congratulations for this high quality openbor mod, long live to SOR2X (Street of Rage series is for me one of the best beat 'em up series :) ).
I tested quickly your game and I must say that is very comfortable to have more space in SOR3 route than in the original game.
- I suggest and made small SOR2 and SOR3 icons that you can add with the left and right arrow:
yLZfCOQ.png

rPzXB4W.png
UyTnAKN.png

- NPC ally character would be better if he stick to the gaming screen. Sometimes, he fights unreachable enemies offscreen and the player can't do anything.

For a future update, it would be nice if Galsia, Vice or Donovan can backgrab the player and if it's possible to add the following backgrab attacks to the main playable characters.
Fantastic work like ever (I like the Shiva's counter jumping attack  ;) )
 
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