Kratus said:pepodmcKratus said:
Yes man, I remember that. Don't worry, this feature is pending in my list, but I need to finish other features first.
And I agree with DC, there are no engine limitations preventing me from doing it. In fact, compared to other things I already added, this feature is not too hard.
But I have to ask a question. Do you want me to replace the "green healing" bar with the "OK" bar, or you want to replace the stars only? Because there's a big difference between them.
The stars are an illustrative feature to show the MP, and will don't change anything in the fighting mechanic. On the other hand, replacing the "green healing" bar by a "OK" bar will change the entire structure of the special moves usage. I'm not saying that it's impossible, but it will take more time to develop and can cause some new bugs.
Sorry if i insist to much with the special metter.
I only want you to add the special metter from Bare Knuckle 3 (to make offensive and defensive specials without losing life when the metter is full), the stars can stay the same.
About the green healing bar, you can make an hybrid
If you make an offensive or defensive special when the metter is not full you will lose life (like in sor 3) but you will be able to re-gain life with hits.
So we can do and offensive or a defensive special from time to time without having to lose energy always (the thing i dislike the most of Sor 2)
If you think about it , having to lose life for using the character special is dumb.
I know that a lot of beat em ups work that way to balance the gameplay, but its stupid.
Imagine that you are a boxer, and your best punch is the right uppercut, but everytime you use it you get hurt like if you were hit by your opponent XD.
I know that this is a videogame, but the bare knuckle 3 special metter fix that silly way of balance the gameplay adopted by nearly every beat em up of the era.
But bare knuckle 3 is underrated by a lot of people, so im used to this
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About the new video:
The otg is great, but i think that you have to put some kind of limit to it (like be able to do it only once, then wait the enemy to get up once to be able to otg him/her again the next time him/her get knocked to the floor).
"screen edge jumping" is great too, you dont have to reach a wall to do wall jumping but break the balance of the game a little.
The new high score is a miscelaneous addition but a good one.