Thanks for all feedbacks and playthroughs, buddies
Damon Caskey said:
The only really unbalanced thing I could find is his clothesline. After the inititial swing when he's still recovering it remains fully invincible and still has an active hitbox. That's a bit unfair.
Damon Caskey
Yeah, exactly. Abadede is a "fast and furious" guy, and Max can do a lot of things that Ababadede can't.
About the "clothesline", I think you are saying about the last frame in the "Blitz" attack, right? After making a few tests, I agreed that a bbox need to be added, and the last atbox removed
He will stay a lot of time with this atbox activated and invincible. Thanks to show me that, I will add this fix in the next small update in a few days.
My goal is to have every playable enemy as a CPU partner too, and we can play with different combinations. Don't worry, one day it will become reality
O Ilusionista said:
And I think he needs to be even stronger than Max.
O Ilusionista
It's true, I agree with you. In fact, the difference is not too big but I made Abadede a little more strong than Max.
kimono
I'm glad that you liked the enemy version of the Abadede
About the scripts used on characters, from 1.6 to 2.2 unfortunately they changed a lot due to some tips and tricks I've learned and applied on them. But now there's not too many things to change in characters scripts, you can port all your mods to the latest version with no worries.
About the balance changes in your mod, I can help you more if you port to the latest version. It is because after the 2.0 version I added scripted attributes. So, the balance is a lot easier because all you need to do is to change the character's attributes values in one unique file and everything related to him will be changed. For example, if I change Galsia's power, all enemy/playable versions and weapon models will be changed together. However I will play your latest version to help in the balance changes.
About Seppuku, I searched for "Harakiri" on the web to see all related terms and I learned an interesting history about the samurai warriors. The Harakiri character has 3 palettes, and the third name I used is "Bushido", related to the honor code which contains the Seppuku (or Harakiri) ritual.
For every character palette that doesn't have a name in the original game, first I always search for related terms or history. For example, the third Abadede palette is "Savage", related to the WWE wrestler "Randy Savage". I was lucky because your hair style and cloth colors are very close ;D
I'm very happy to see that you liked the official Tracker version! Thanks for all your support buddy!
Miru
You mean the Survival group mode? About the order, I'm following the same select screen order, but speaking about character's tiers, I think that subbosses are not common enemies like Galsia or Donovan, even if they aren't bosses. For example, in the original game you will never play a level that you need to fight against 2 or more Jacks, the same goes to Ash, Roo and Bruce.
About Onihime and Yasha I made a mistake, sorry. Now they will not appear as a pair anymore, because it was causing some problems in the group size counter.
16-bit Fighter
Sorry man, I didn't test yet because I was working on the custom select screen first. It was necessary to allow me to change the hero version at the select screen, but I will test soon
Davpreec and
dafamily
Thanks for the tests and playthroughs
pepodmc
It's a good idea to create menus to play custom mods. I will make some tests, thanks