IlyaNev said:What about my first stage of Russian SoR 2x? I waiting for your opinion
Sorry, it's my fault. I forgot adding the "rangeb" for all characters and due to the "seta" function used on Jet characters, sometimes your opponents will not attack.Is it normal for the enemies to leave you alone when you're playing either version of Jet until you start attacking?
You can manage it manually by using the "Jump" button instead of the "Attack" button while grabbing an opponent.I want to rank Vice higher because he has a neat 40 damage combo off of his grab combo but you can't actually use it on bosses even on Normal so I'm knocking him down to F. If the grab combo were 2 hits instead of 3 he'd be playable in Normal easily
I didn't added a rage move for Roo because it's a feature exclusive for heroes and bosses only. Regular enemies can use your meter (energy stars) to perform special moves without cast health by using the "eneregy+life" or "energy only" special cost option in the extra menu. You can also use the "sor3 ok bar" for it but you will need to wait until this bar is full and it's not possible to use 3 times consecutively without losing life.When's my boy Roo gonna get a Rage Attack? Give him something to do with the meter he gains super fast and he will be C minimum easily.
Only the slam damage was reduced, the throw damage remains the same. In fact, all slam damages were decreased to reduce the difference between all characters and make the game more balanced in this aspect.Mona/Lisa losing damage on their jump kicks is one thing, but losing damage on their throws in the transition from 2.2 to 2.3 was extra painful
I agree with what Damon Caskeys said. For example, I played incountable times with Axel due to my tests and if you use everything he has, he can be moved to the tier A easily.I'm surprised you rate the regular PCs so low. They may not have the obnoxious keep-away tactics available to the bosses, but their sheer damage output and combo possibilities makes up for it IMO. Axel and Adam are debatable, but I'd have Blaze and Max at B++ or B+ minimum - higher in the hands of an absolute expert. Shiva himself is just a boss using PC play mechanics. Other than him or super obnoxious guys like Jet, the regular PCs just have a lot more potential to exploit I think.
The Ninja grunts also deserve a slight bump IMO. They do reasonable single strike damage and can play an amazing hit and run. Not so great in crowds, but if you have patience they can wear down bosses untouched. Slide in and throw all day FTW.
Damon Caskey said:LordKarasuman,
I'm surprised you rate the regular PCs so low. They may not have the obnoxious keep-away tactics available to the bosses, but their sheer damage output and combo possibilities makes up for it IMO. Axel and Adam are debatable, but I'd have Blaze and Max at B++ or B+ minimum - higher in the hands of an absolute expert. Shiva himself is just a boss using PC play mechanics. Other than him or super obnoxious guys like Jet, the regular PCs just have a lot more potential to exploit I think.
The Ninja grunts also deserve a slight bump IMO. They do reasonable single strike damage and can play an amazing hit and run. Not so great in crowds, but if you have patience they can wear down bosses untouched. Slide in and throw all day FTW.
DC
Kratus said:LordKarasuman
Sorry, it's my fault. I forgot adding the "rangeb" for all characters and due to the "seta" function used on Jet characters, sometimes your opponents will not attack.Is it normal for the enemies to leave you alone when you're playing either version of Jet until you start attacking?
I fixed it for the next version.
You can manage it manually by using the "Jump" button instead of the "Attack" button while grabbing an opponent.I want to rank Vice higher because he has a neat 40 damage combo off of his grab combo but you can't actually use it on bosses even on Normal so I'm knocking him down to F. If the grab combo were 2 hits instead of 3 he'd be playable in Normal easily
Once you press the "jump", the player will perform the last "grab attack" move in the grab combo. So, it's possible to use 3, 2 or 1 hit in the grab combo if you want.
I didn't added a rage move for Roo because it's a feature exclusive for heroes and bosses only. Regular enemies can use your meter (energy stars) to perform special moves without cast health by using the "eneregy+life" or "energy only" special cost option in the extra menu. You can also use the "sor3 ok bar" for it but you will need to wait until this bar is full and it's not possible to use 3 times consecutively without losing life.When's my boy Roo gonna get a Rage Attack? Give him something to do with the meter he gains super fast and he will be C minimum easily.
Only the slam damage was reduced, the throw damage remains the same. In fact, all slam damages were decreased to reduce the difference between all characters and make the game more balanced in this aspect.Mona/Lisa losing damage on their jump kicks is one thing, but losing damage on their throws in the transition from 2.2 to 2.3 was extra painful
The damage output formula is: "base damage x power attribute". In the v2.2, the damage for all throws is 12 and for the slams is 18, now in the latest version all damages are 12.
I made this change because the slam move already has an native advantage over the throw, because the damage is dealt at the moment the opponent touches the ground and it can't be avoided. On the other hand, the throw damage can be totally avoided by using the safe land feature.
In addition, strong characters will have a huge advantage when the formula is applied over a slam damage of 18. Let's take the Max's slam move as an example:
In the v2.2 we have:
power = 4
slam damage = 18
4 x 18 = 72
In the v2.3 we have:
power = 4
slam damage = 12
4 x 12 = 48
So, although Monalisa has a slam damage reduced a little, she will get a lot less damage from enemies and bosses, specially the strongest ones like Abadede.
I agree with what Damon Caskeys said. For example, I played incountable times with Axel due to my tests and if you use everything he has, he can be moved to the tier A easily.I'm surprised you rate the regular PCs so low. They may not have the obnoxious keep-away tactics available to the bosses, but their sheer damage output and combo possibilities makes up for it IMO. Axel and Adam are debatable, but I'd have Blaze and Max at B++ or B+ minimum - higher in the hands of an absolute expert. Shiva himself is just a boss using PC play mechanics. Other than him or super obnoxious guys like Jet, the regular PCs just have a lot more potential to exploit I think.
The Ninja grunts also deserve a slight bump IMO. They do reasonable single strike damage and can play an amazing hit and run. Not so great in crowds, but if you have patience they can wear down bosses untouched. Slide in and throw all day FTW.
The same goes for the SOR3 Shiva, I think he can be ranked to S. Although he has less moves and features compared to Axel, your speed, combo possibilities, his unique "rising attack" move, jump height and energy refill rate make him an unstoppable fighter.
However, I know that mania difficulty doesn't allow you to have a great performance all the time, sometimes you need to sacrifice some complex combos for survival. In this case, if we consider only a basic fight, stronger characters commonly have a better performance, same as your ranking is showing.
Overall, for the other characters your rank is good, with a little exception for the Ninja (another agree with Damon Caskey). If we discounsider rage moves, Kusanagi can be better even than some bosses.
I thank you so much by creating these tiers because it always helps me to improve the game. As a suggestion, maybe an idea to improve your tier calculation is by considering the total "played" time VS the lives lost. For example, Sammy has a very high speed and it's easy for him to escape from most enemies, avoiding damage. However, his very low damage makes the playthrough a lot longer than other characters, which can decrease your tier.
You can activate the "played time" in the extra menu/features.
Xavira said:Hello i really like this game however i work 12 hours a day and i really wish to try the rebllion mode is there any way to unlock if without the need to beat the game twice ??
Thanks
thank you so much!
Got another set of videos. As it turns out, P-1 got a massive buff with the 2.3 juggle system and Roo's okay just as long as you a) never set foot into SoR3 route other than Stage 8 and b) come to the realization that sometimes you gotta throw your health out for specials before the enemy beats that health out of you anyway.
Current Mania Tier List:
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Things of note:
- After some testing I think I agree with Kratus and Damon on moving some characters up, so they've been adjusted accordingly.
- The only exception to this is Blaze, where I think I'd need to see videos of what exactly people are doing on Mania to get good results out of her.
- I think even after separating people out on C, some people might actually be pretty bad in 2.3. For instance, I think I need to actually move Ash down lower because the last time I used him was in 2.2 where his jump attacks did a lot more damage and could therefore be relied on as his bread-and-butter attack. The increase in enemy aggression and the halving of jump attack damage might have damaged him more badly than I thought.
- Particle's also kind of having it rough in the newest versions so I'll probably look at him too.
EDIT: Also, I ran into a strange bug; if P-1 is on the scoreboard the game will crash when you try to load the scoreboard.
Hey bro, great playthrough! Sorry about the 1up, I totally forgot it. Thanks for rememberingHere's my playthrough of the SOR3 Route bro:
I noticed you left out an 1up at the start of stage 3 hidden behind the gate, where the 4 blocks are did you do that on purpose or just forgot lol!!
Yeah I lost a credit at the part where you have to fight Jet where he's throwing the bombs on the rooftop as you loose lives when your CPU partner dies, as the partner wasn't able to dodge the bombs he was dropping!!
I'm managed to get the good ending though, so that was nice though when entering the name initials at the end I pushed a button and skipped the ending entirely ROFL!!
Thanks again for the game man, looking forward to SORX![]()
Thanks buddy! The new "resources" feature is great.Added latest version to resources and associated with this discussion thread. Made @Kratus resource owner.
@Kratus, when you are ready to release the first version of Streets of Rage X, I'll show you how to update the download page. You can re-associate with the new SORX thread and it has a tool specifically for posting and tracking updated versions.
DC
Wow, the video is awesome! Thanks broHey bro,
Top Hat Gaming Man just covered this game, you can view the video here:
Congrats man!! Awesome work as usual!!