another thing that I want to share
at least for me, is very frustrating can't be possible to do a rage attack while holding an enemy
happens a lot when surrounded after a fall and I want to stand up and do a rage attack and some enemy come in my hold range area and I lose my input
Does more someone experience this?
And is the possibility of rage attacks from the hold position in the plans of future releases?
Currently I'm applying a rage move during the grab animation only for Max as an exception, because it's his specialty (same as the Sammy is the only that can cast rage during jump and Zan is the only that can throw energy balls by getting any weapon).
Talking about "special and energy moves" in general, the most common rule used in the development is: the greater the damage of the attack, the greater the restriction of use. So, the three energy moves are the strongest attacks of the game and each one have your own requirement to use:
Counter - available only during "block" animation
Super - available only during "run" animation
Rage - available only during "idle/walk/canceling" animations
As a suggestion, you can use the other rage input commands to avoid using the directional and this way you will not grab any enemy. The inputs for rage moves are:
Input 1: Down, Front, Energy (sequential)
Input 2: Energy, Special (sequential)
Input 3: Energy+Special (both at the same time)
But it doesn't mean that I will never consider adding rage during grab animation, but for now I will start adding it firstly for grapplers.