Streets of Rage 4

crimefighters3 said:
It's a good game but I don't think it should of been called sor4 maybe sor 2 ex?

Character sprites are too fat and not as athletic as sor3 sprites but I still like it.  Playing streets of rage 2 x openbor on android and the origial sprites still look awesome so crisp on mobile.

Sor4 is in dire need of dlc but I think the game is just too niche.  The low price point makes it a worthy purchase though.

They really should have put in a run and dodge ala bk3.  Still I give the game an 8 out of 10.  Nice to see sega haven't forgotten about sor.

Even if I'm a big fan of pixels, SOR4 graphics is not the main problem to me.
Actually they are good I think.

The perfect (modern 2D) SOR game would be SOR2X with SOR4 graphics.
Something our community could do easily... If this ever happen, I would be pleased to create custom graphics for all the missing anims like run, roll etc...
 
danno said:
Just had a quick check through it, can confirm it has all the stages and everything else from weapons to reflected surfaces, Pretty much the entire game. Thanks Kratus, I'll play around with this inside openbor but I will not be releasing anything public or privately out of respect to the authors.

That depends, I'd say it would be nice to get in touch with some of them & ask -

many factors contribute to what this final product is: lack of budget, time, coding experience?

is there something that the creators wanted  but could not add to it?

it has been years, but when i get to talk to people that develop games or are a part of the company that does, i tell them to leave it open to modding, because that is the best chance they have to see things that where cut out...

if you can buy it before a sale its a gesture towards them of support, but write them, tell them what you think its missing or needs improvement.
 
So got to try this out, and figured I'd throw in for what my opinion is worth:

Good:

Graphics: The graphics and art are IMO gorgeous. Very clean and expressive.

Stages: Some cool stage designs and creative interaction. I like little touches like live wires causing damage, and that police and punk enemies are also hostile to each other.

And that's about it really. Now the bad...

Story: Story is isn't as bad as people say, problem is the game never goes anywhere with it. I can accept Shiva's semi heel-face turn, but why? In the last game he was willing to die for the syndicate. Now he's just fighting you as a worthy opponent and calling you brother - there's no transition or explanation at all. The twins thing is sort of hokey but could have worked, except the game just kind of ends with a single page of Adam cuffing them. It's like a Stephen King story, it builds up and up, then, the end.

Design: The visual aging is very inconsistent, almost ridiculous at times. The main characters have explicit ages, barley into their mid twenties when SOR3 ended. Now it's ten years later and they're in mid thirties. So makes sense they'd still look young and fit, right? Then what happened to Axel?! Poor guy looks like a buffed up Hell's Angel just this side of retirement. The enemies fared much better. You'd think after three beat-downs and ten years of hard living the original punks wouldn't look younger than they started, but whatever. Then there's Shiva - dude aged back so far he probably gets carded at the Pine Pot. Some of the other design choices are a bit out there too. Not terrible, just a lot of anime cliches that fit more with KOF than Streets of Rage (hello X twins).

Mechanics: Combat is exactly what I thought it would be - juggle or die. I'm sure some people love it - I do not. IMO, it's the worst of SOR3 and SOR2. In SOR2, your mobility is static and limited, especially compared to some of the enemies - but everything you did looked, sounded, felt, like it HURT, and combat was very tactical. SOR3 took away all the impact of SOR2, but somewhat made up for it with dashing and rolling, along with bringing back the team moves and environmental effects from SOR1. SOR4 takes all the sluggishness of SOR2 with the wet sock impact of SOR3, and throws it in a blender with Castle Crashers. The MP as recoverable life idea is interesting, but poorly executed.

Production values: Interaction is just plain atrocious, right up there with poorly made OpenBOR modules. It's all over the place, but most prevalent in grappling. Grab an enemy at top of the screen, and notice how he binds on the wrong side of your character. Get thrown by a Signal enemy and you are slung backward (i.e. facing wrong direction in relation to the throw). Remember in SOR1-3 how a suplex would smash the enemy head first into the floor with a specific animation, hold a second, then they'd fall away? Nope... now they are just pulled into a generic fall, completely disconnected with the atttacker's animation, and bounce backward. That sort of lazy production may be overlooked elsewhere, but here it's a huge step backward from the source material.

Music: Quickest way to know any one aspect of a product will suck is when the developers talk about it too much. How many times did they mention how important the music was, and how much effort was going into it? Well... it's crap. But at least you can ignore it. That's a step up from the actively annoying tracks in SOR3 I guess.

I wanted to like this and support it, I really did. On its own SOR4 would be a mediocre game. Another Castle Crashers or Scott Pilgrim - lackluster fighting mechanics but interesting enough in other ways to keep you playing a while. But SOR4 is a sequel to one of the greatest beat em' ups ever made - the very reason our own engine and this forum exist. Big shoes to fill, but certainly doable. Look what Bombergames and Kratus did!

TL;DR: The artwork and graphics look amazing, but only when they aren't interacting with each other. Everything else is trash or incomplete. I'll be over here playing Final Fantasy 7 Remake - that's one remake/sequel that got done right.

DC
 
Just recently heard from the seller of the Limited Edition that the pre-order has been pushed back to September/October. So, I'll have to wait a while longer for it. Oh well, in the meantime, I just got the Platinum trophy for the PS4 version of the game. Not an easy Platinum if you ask me. One of the trophies requires you to get an S rank for all stages on the Hard difficulty. Usually, I'm not one to hunt for trophies/achievements. I only do it if I really enjoy the game.
 
I wanted to like this and support it, I really did. On it's own SOR4 would be a mediocre game. Another Castle Crashers or Scott Pilgrim - lackluster fighting mechanics but interesting enough in other ways to keep you playing a while. But SOR4 is a sequel to one of the greatest beat em' ups ever made - the very reason our own engine and this forum exist. Big shoes to fill, but certainly doable. Look what Bombergames and Kratus did!

Damon Caskey
Thank you DC! I'm doing my best to make a good game and help the OpenBOR community too. Really "big shoes to fill", there's a lot of content in progress. I will post the news soon
 
They use the Laser Saber like the weapon selectable in SORR.
Maybye Shiva is the third character that would be playable.
 
Max re-enters the ring, and brings a hatchet of thunder to slam his enemies!

https://youtu.be/lIFAeWNgXL4
 
My favorite SOR2 character is back to show what is the power of the wrestling style :p. Shiva will be the third playable character to come.
 
Miru said:
Max re-enters the ring, and brings a hatchet of thunder to slam his enemies!

https://youtu.be/lIFAeWNgXL4
Hmm, the Max's "Edge Screen Jumping" at 0:21 in this video sounds familiar to me...  ;D
 
Kratus said:
I wanted to like this and support it, I really did. On it's own SOR4 would be a mediocre game. Another Castle Crashers or Scott Pilgrim - lackluster fighting mechanics but interesting enough in other ways to keep you playing a while. But SOR4 is a sequel to one of the greatest beat em' ups ever made - the very reason our own engine and this forum exist. Big shoes to fill, but certainly doable. Look what Bombergames and Kratus did!

Damon Caskey
Thank you DC! I'm doing my best to make a good game and help the OpenBOR community too. Really "big shoes to fill", there's a lot of content in progress. I will post the news soon


tenor.gif


Jokes aside, take your time man!

With "Sor 3 ok bar" alone, i will be fucking ready XD
 
danno said:
I've got a feeling Adam, Max and State etc are going to be paid DLC spoon fed to us over the next year after release,

well it's been exactly a year and they released Max, was I wrong though??? wow how underwhelming Max is, I saw 2 throws :(

Kratus please take this game off their hands and do your magic hahaha
 
Game was on sale, so I got it. So far, my biggest gripe is how the game’s weapon system is very much quantity over quality, with pretty much no weapon specials despite there being like 40 weapons to use, and more to come. Everything else, even the gameplay, is fine. I’m considering getting games like Raging Justice, Street of Fury EX, The Takeover, and Fighters Unleashed to compare this game to.

EDIT: I've heard Fighters Unleashes is unplayable, so...
 
kimono said:
So, as expected Shiva is in tha place, one attack looks like Kratus Harakiri character:
Yes, it's very similar to the Harakiri's rage. This new Shiva seems to be a very good character.
Indirectly we are sharing ideas. I took some things from them too, like the "edge screen bouncing" and lifebar "recovery".
 
Shiva’s shadow clones were seen in a good number of older Openbor games with him. Apparently, the producers did study fan games before making it.
 
If they would of released this version of the game first I wouldn't of asked for a refund like thousands of other people did but this whole spoon feeding you content crap puts me off even more, I'll wait for the game to be finished and is £5 in the summer sale :)
 
Even though I'm excited for this dlc, I doubt that I will even play as the new characters. I only ever pick Blaze in all SOR games. Maybe I'll give them a try once the dlc is released.

The only reason I did play as the other characters in SOR4 is because I wanted to get the platinum trophy for the PS4 edition. Getting S ranks on all stages on Hard difficulty was the hardest trophy for me. Managed to do it with Blaze, eventually.
 
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