zales360
Active member
I've finished the SOR3 route and it feels a lot better than before, with only 2 things holding it back:
1. Bulldozer part - camera pans way too far to the left, leaving only a tiny part of the screen between your and the dozer, which makes it very difficult to dodge considering how fast it moves. It also deals massive damage, so no matter how many times i tried, i couldn't make it without losing at least 1 or 2 lives.
2. Jet/Rockets fight on the rooftop - you probably already know that i hate Jet, so you can imagine what nightmare this part is
Dealing with one Jet is bearable, but multiple ones are a good way of making sure the player cannot defend themselves and are getting juggled to death. Not sure how to improve the experience here - maybe prevent rockets (the black minions) from respawning? I assume his HP is the same as SOR2 Jet, right? It wouldn't make much sense to give him more, since he has 2 minions with him
I'm also gonna die on that hill saying that ninjas' higher ranks have way too much HP for this type of enemy, but thankfully it's not game breaking or even frustrating - just takes a bit too long to take them down
Also, I finally had the chance to play through all 3 games with the Maestro Draven soundtrack too, and I like how it stays true to the original, but each track morphs over time into something completely fresh while keeping the retro vibe. One of the tracks even reminds me of Undertale at some point lol
By the way, I love the "final" fight with SOR3 Shiva - he seems strong enough to give that final boss impression, but not too strong to become frustrating. Perhaps the same AI could be used for the SOR2 one? I just replayed both fights back to back and they differ quite a bit. SOR2 Shiva took away like 2/3rd of my health with a single combo, although I admit i probably could've used defensive special to break it.
Now for the bugs:
- the office elevator (the one that appears in both SOR2 and SOR3) makes it impossible to grab enemies that are in either of the corners (bottom left or bottom right)
- SOR3 wrestler enemies (Fabio, Tiger, Dragon, Leopard etc) cannot be grabbed when they block (might be intentional, but I'm pretty sure that muay thai fighters can be grabbed during block)
Character balancing tips:
- Max's running energy attack seems to have way less range than all the other running energy attacks in game. Because of that I prefer to save my stars for counters during difficult boss encounters 95% of the time.
- Increasing running energy and counter damage is worth considering, since these moves are heavily limited unlike specials and blitz moves. Right now they don't feel any stronger than specials. You could also consider letting them break enemy guard (perhaps instead of damage boost if you will), since bosses block running energy moves very often for some reason
By the way, counters feel very satisfying to use once the player learns how to do pull em off. It's just like you told me - blocking isn't good for all attacks, but those that you see coming. Paired with a counter, it give the player a great defensive mechanism, which is something that was always missing from all SOR games.
1. Bulldozer part - camera pans way too far to the left, leaving only a tiny part of the screen between your and the dozer, which makes it very difficult to dodge considering how fast it moves. It also deals massive damage, so no matter how many times i tried, i couldn't make it without losing at least 1 or 2 lives.
2. Jet/Rockets fight on the rooftop - you probably already know that i hate Jet, so you can imagine what nightmare this part is
I'm also gonna die on that hill saying that ninjas' higher ranks have way too much HP for this type of enemy, but thankfully it's not game breaking or even frustrating - just takes a bit too long to take them down
Also, I finally had the chance to play through all 3 games with the Maestro Draven soundtrack too, and I like how it stays true to the original, but each track morphs over time into something completely fresh while keeping the retro vibe. One of the tracks even reminds me of Undertale at some point lol
By the way, I love the "final" fight with SOR3 Shiva - he seems strong enough to give that final boss impression, but not too strong to become frustrating. Perhaps the same AI could be used for the SOR2 one? I just replayed both fights back to back and they differ quite a bit. SOR2 Shiva took away like 2/3rd of my health with a single combo, although I admit i probably could've used defensive special to break it.
Now for the bugs:
- the office elevator (the one that appears in both SOR2 and SOR3) makes it impossible to grab enemies that are in either of the corners (bottom left or bottom right)
- SOR3 wrestler enemies (Fabio, Tiger, Dragon, Leopard etc) cannot be grabbed when they block (might be intentional, but I'm pretty sure that muay thai fighters can be grabbed during block)
Character balancing tips:
- Max's running energy attack seems to have way less range than all the other running energy attacks in game. Because of that I prefer to save my stars for counters during difficult boss encounters 95% of the time.
- Increasing running energy and counter damage is worth considering, since these moves are heavily limited unlike specials and blitz moves. Right now they don't feel any stronger than specials. You could also consider letting them break enemy guard (perhaps instead of damage boost if you will), since bosses block running energy moves very often for some reason
By the way, counters feel very satisfying to use once the player learns how to do pull em off. It's just like you told me - blocking isn't good for all attacks, but those that you see coming. Paired with a counter, it give the player a great defensive mechanism, which is something that was always missing from all SOR games.
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