@zales360
Yeah, indeed many bosses already had the reaction included since the previous versions, I just increased the rate which was too low to the point it allowed players holding them in the "combo reset" to death (or in long combos mixing normal+special attacks).
Usually bosses are not so vulnerable like regular enemies, and then I looked at the originals again to remember how it works. The SOR1 bosses like Antonio/Souther will react if you try to hold them in a "combo reset" and I only replicated the mechanic. You can see some examples below for Souther and Harakiri.
You can see some tricks in my latest playthrough, in which I played using SOR1 presets trying a no-death.
I can make a very minor adjustment on the rate and for Souther I can replace the current escape attack to a more simple version, like the original, instead of escaping using an special move. But remember that there's two ways for bosses to escape, by taking hits or by being grabbed.
Bosses that can escape by taking hits.
Abadede
Antonio
Bongo
Harakiri
Souther
Mr. X
Neo X
Ringmaster
Shiva
Bosses that can escape by being grabbed.
Abadede
R. Bear
Harakiri
Jet
Mr. X
Neo X
Particle
Ringmaster
Robot X
Shiva
Tracker
@Miru Thanks for the suggestion, I will think about it
Ouch, watching that SOR1 footage with Axel was painful lol. You handled it like a pro in SORX with SOR1 preset though
It's totally fair for a boss to have some anti-stunlock mechanic, but for fast hitting characters it gets to a point where you can't even perform one full combo; I'm not trying to cheese the infinite/incomplete combo

It works fine for most bosses, but if you combine this mechanic with Souther's new wild AI, the fight gets bonkers lol
I usually try a couple of tactics and they all fail here:
a) hitting (fails because he interrupts even basic combos and Axel's combo-special)
b) hit n run with specials and running supers (fails because he has I-frames pretty often and for a long period)
c) grabs (let's be honest, you're not getting anywhere near him - not even approaching from top or bottom works due to his Z axis reach)
d) my least favorite tactic, because it feels cheap: bait the boss to attack, block and then either counter or kick his ass (fails because he can easily break my guard, and counter doesn't even land because of i-frames)
I'm not saying Souther is broken like the Jet trio used to be in SOR3; it's managable and could even remain unchanged since he was a total pain in the ass in the original SOR1 too, but it's silly to lose 1 or 2 out of 3 lives to a boss of the 2nd stage.
Shiva is probably even harder, but I don't mind since it's the final boss.
Perhaps adjusting his damage would be enough so that you don't have to change the AI again?
There's also one thing I've been thinking about for a long time, but I was worried you would hate me for it lol. But here it goes:
Don't you think that Easy mode shouldn't reduce enemy health that much? I mean, more forgiving AI is a very cool handicap alone, but cutting all enemy health in half is too much IMO.
I can already tell what you're thinking - "Didn't you just complain about enemies having too much health for the past X months?" - True, I did, but that was back when things were not balanced and/or fair, besides, Easy AI is enough to make the game relaxing - when they are less dangerous, it would be more fun to
beat em up (no pun intended) for longer.
Whenever I wanted a relaxing playthrough in the past, I used to pick Easy BUT with enemy health set to normal - it felt like a perfect combo for easy mode.
Speaking of difficulty, what's the difference between Hard and Mania? It seems that enemies already have speed and agression boost on Hard, so I wonder what's the difference - perhaps boss health?
Let's use SOR4 as a reference again, since I think it does many things very well: I know that SOR4 reduces enemy HP a little bit on Easy, but it's like -20% tops. I can't tell the exact number, but maybe someone has the data?
And I'd like to ask all of you guys to let me know if you don't agree with any of my comments please, because I often feel bad about my posts - like I'm the only person suggesting changes all the time, and I don't want it to come across like I want the game to be tailored for me
BTW what software do you use for recording gameplay? I tried using bandicam, but it only allows like 10 minutes or so in the free version. I thought that it would be good to record the gameplay to capture bugs, crashes and maybe even stuff I'm doing wrong so I could get better
Edit: I just noticed how I keep comparing everything to SOR4 - maybe that's why I don't understand all your design choices, since I believe you rather prefer the old school experience, and not all bosses were fair back then. SOR4 kinda spoiled me with bosses that always have *some* weakness you can take advantage of.