Super Final Fight Gold Plus

Complete SUPER Final Fight GOLD PLUS 3.0

No permission to download
Project is completed.
Here's the first (of hopefully many) full playthrough of Super Final Fight Gold Plus, with Cody:
I still feel that this game is flawed by the extreme juggle mechanic, which prevents it from being one of the best OpenBOR games out there, but it's still a classic and fun to pick up from time to time.
 
As I said at youtube, I so agree with you on this one. With all respect to Pierwolf and Don Dragon, who is my friend, I don't like the juggle mechanics too much. I had some ideas on how to fix it, but since some guys decided to steal this project, I won't budge to fix it.
 
O Ilusionista said:
As I said at youtube, I so agree with you on this one. With all respect to Pierwolf and Don Dragon, who is my friend, I don't like the juggle mechanics too much. I had some ideas on how to fix it, but since some guys decided to steal this project, I won't budge to fix it.
About the same, here.
CPU Akuma has a different juggling state already (you can't tech his Tatsumaki Zankuu Kyaku or his fierce Gou Shoryuken), but why would I bother to revamp the whole game if there are so many clones already?

That and Ultra version (+Belger, +E. Ryui,+V. Ken) is postponed indefinitely - at least for me.
 
This mod is awesome and still one of my favorites.

A few things that could be done to make it better aesthetically;
- I would love to see the Belger fight once more on the Helipad, then maybe after you beat him you get on the Helicopter and fly to Shadoloo HQ for the final fight with a Shin version of Bison? The stage from GBA Turbo Revival would even be fitting. Just an idea.
- Loading screen bar animation seems doubled and looks weird.
- I know its the same system Pierwolf used in his other mods but "Level Up! Life Up! Mana Up!" seems off for a Final Fight game. In my opinion "Level Up!" would be fine and with a shorter pause or no pause at all.
- Simpler organization of the files for script and memory's sake. Revision 2 was the last one that ran on the Wii builds and Revision 3 (when Akuma and final touches were added ) just crashes upon the frst loading screen in most Wii builds or after clown boss.

I mention these things as constructive criticism with all due respect to the creators as I know changes are not bound to happen.

Its still one of my favorite mods and I thank you guys for making it.
 
Here is a light version of this mod compatible with wii and psp (I have not tested on PSP Phat) it is the exact same mod with lower sound effects and some animation scripts forwarded to ensure they are only loaded once nothing really changed.

Download: http://www.mediafire.com/file/td51k08nnzzu9ir/FFGoldPLUSREV3_LITE.zip/file

There is a bug sometimes when you throw someone back they turn around and come back at you this was there before my edit.
 
msmalik681 said:
There is a bug sometimes when you throw someone back they turn around and come back at you this was there before my edit.
I played the game to the end with Guile on Wii and can confirm it working.

Thank you for your awesome work @msmalik681!
Now Wii and PSP users can also get to enjoy this great mod.  8)

Regarding the throw bugs I am not entirely sure why its happening but even on old Wii builds is the same.

There's another bug regarding health. Sometimes when you die and continue your first health bar "Lives x3" is not completely full. I can confirm this happened at least twice during gameplay but will try again tonight to see if it repeats.
 
Hi malik,

what's news this lite version. because at first sight I didn't see any difference...


msmalik681 said:
Here is a light version of this mod compatible with wii and psp (I have not tested on PSP Phat) it is the exact same mod with lower sound effects and some animation scripts forwarded to ensure they are only loaded once nothing really changed.

Download: http://www.mediafire.com/file/td51k08nnzzu9ir/FFGoldPLUSREV3_LITE.zip/file

There is a bug sometimes when you throw someone back they turn around and come back at you this was there before my edit.
 
The original would not work on the wii due to the memory limitations  (88mb) but this cut down version does work on wii and maybe psp.  If you are playing on any other platform i recomend the original version.
 
Here's a requested playthrough with Akuma:
The game was being especially brutal with the juggle insta-deaths and stuff this time so it's probably not much of a fun watch.
 
Psykai said:
Here's a requested playthrough with Akuma:
The game was being especially brutal with the juggle insta-deaths and stuff this time so it's probably not much of a fun watch.

Hey buddy!! I would take it in stride. I still learned alot from the video and it's definitely shown me something to lookout for on my future playthroughs. More defensive it is lol ::)
 
I believe to unlock Akuma you have to beat the Arcade AND Boss Rush Mode. Just turn on the infinite credits and grab a beer or something, you'll need both, lol.

In order to fight Akuma at the end of Arcade, you have to defeat Sagat with a score of 450,000 or higher and then after defeating Bison he'll show up.
 
First things first:

To fight Akuma, the requirements change based on how many players beat Sagat. More players, higher score. You'll need to sum each player's score for that.

To unlock him, beat normal AND Boss Rush modes.

As for the juggle, escape that with UP+ATK.
 
Don Drago said:
First things first:

To fight Akuma, the requirements change based on how many players beat Sagat. More players, higher score. You'll need to sum each player's score for that.

To unlock him, beat normal AND Boss Rush modes.

As for the juggle, escape that with UP+ATK.

So multiplayer has a better chance of unlocking him? I've beaten the game twice alone. Once with Guile and once with Dean, but I was unaware of having to beat the Boss Rush mode.

Thank again for the help @Don Drago and everyone who reached out.
 
Hello everyone

I added and replace of this amazing mod:

- Akuma can now fight in Boss Mode after beat M.Bison, also his HP slightly increase(Boss Mode only)
2EZtQtW.png

- M.Bison is now be aggressor too (Arcade Mode) and HP is also increase(Both Arcade Mode and Boss Mode)
- Replace the old BGM and Boss Arena into new one plus new bossmusic theme for M.Bison and Akuma (Boss Mode Only)
- New bossmusic theme for Balrog,Vega,Sagat and M.Bison. Akuma's old boss theme has replace(Arcade Mode) but his ending doesn't change.
- Lives and Credits in Boss Mode has added.


Download:
http://www.mediafire.com/file/5t489pzdiehaifm/FFGoldPLUSREV3%2528Boss_Rush%2529.rar/file

It is the exact same mod with additional content and replacement. Credits to PIERWOLF, Don Drago, O Ilusionista and all creator staffs.
 
msmalik681 said:
There is a bug sometimes when you throw someone back they turn around and come back at you this was there before my edit.
Thanks. Nice job!!!
Does anyone have any idea about that bug? It would be great to fix it to make this game perfect.
 
msmalik681 said:
I am sure it was related to the velocity bug that is now fixed.
Oh, great! Maybe for that I still didn't noticed it. This are good news, this module should be perfect, I will play the game anyway to see if I notice something wrong.
 
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