Complete SUPER Final Fight GOLD

Project is completed.

Pierwolf

Member
hy everybody!

like an RKO out of nowhere :D , i've decided to release the latest installment of my Final Fight GOLD series :D
i've made many overall improvements and added some scripts to improve the game.
so, without further ado, here it is:

the new, improved, Final Fight game from Pierwolf!

SUPER FINAL FIGHT GOLD!!!

NEW DOWNLOAD LINK

SFFGold.gif



- Awesome roster of 23 characters, from final fight to street fighter!
- new special and super moves for all characters.
- remade all throws, this time with scripts.
- new and more useful evade sistem: push up + punch button to evade and hit the enemies, even in mid-air!
- new improved training mode.
- new, exciting bonus stages.
- new level up system! become stronger and stronger!
- can you feel the heath?

it should work with the latest installment of Openbor, personally i've used OpenBOR_v3.0_Build_4082 in the making of this mod.

know bugs:

- even if i've set subject_to_wall for all projectiles and npc entities, they still are affected by walls. this is more obvious with characters that have projectile attacks (ryu, bison, etc...).
- the characters who have special throws (like zangief) are able to throw even objects and obstacles (this can be weird expecially in bonus stages).
they are not gamebreaking bugs, but i don't know how to fix them, so if some of you can give me a solution, i will be eternally grateful.

Enjoy and feel free to let me know if you like it! see you!
 
Hello Pier. I'm new to the forums, but I have all of your works and I must say...STOP SHOWING OFF lol. I love your Dungeons and Dragons mod and can't wait to give this a go right now!! ;D
 
Pierwolf drop a bomb on us man!! You always surprised us with your mods and this one takes the cake, ice cream and the whole damn candy store. 23 characters, new and updated moves and a level up system!?! Downloading it now!!
 
Hanzo said:
Pierwolf drop a bomb on us man!! You always surprised us with your mods and this one takes the cake, ice cream and the whole damn candy store. 23 characters, new and updated moves and a level up system!?! Downloading it now!!

Man...I just finished playing training mode with majority of the cast....everyone is so damn good lol....I don't know who to main!!
 
magggas said:
Pierwolf said:
know bugs:
- the characters who have special throws (like zangief) are able to throw even objects and obstacles (this can be weird expecially in bonus stages).
Thanks to Utunnels there is an ease fix for this. You have to just change the hostile setting like this:
hostile enemy
candamage enemy obstacle

i think i don't understand, do you mean in the osbstacle txt or the player txt? can you make an example? anyway, that's strange, i knew candamage is used to specify what types of entity you can hit, but putting obstacle in the list is what i want to avoid...

magggas said:
An other thing that maybe you have to change, is to remove the bbox from the players fall animations. This because in a lot of situations you are just fly here and there and have to wait until you die  :-[

Anyways thanks for this game, it is a great game like always  :D

that's intended, when you're stuck in an aerial combo by the enemies, you can press UP + Punch button to free yourself and unleash a special attack.
thanks to you, magggas!

Hanzo said:
Are you running OpenBor on Windows 8 by the way?

nope, Windows 7.

thanks to you all for the kind words!  :)
 
magggas said:
I mean in Player text. You can have it like "candamage enemy obstacle" but remove from the "hostile" command the type obstacle. Hostile command affects the followcound command. So in the player like (like zangief) it have to be set like:
hostile enemy
candamage enemy obstacle

nope, i've set it like this:

Code:
name	    		Zangief
type	    		player
health	    		110
mp          		100
nolife			1
hostile			enemy
candamage		enemy obstacle
speed	    		7
jumpspeed	    	10
jumpheight   		3.3
etc...

but it doesn't work, doesn't change anything.
maybe it has to do with the version of openbor i'm using? i'm using Build 4082 btw, it's the last one to support psp too that i remember.
 
just got done recording a video of it man, and I got to say this is pretty awesome man with all the characters!!

However I noticed a few things:

When the Andore's charge at you and when your jumping in the air they can hit you and when you try to do the recover attack they can keep charging at you and you still get hit!!  I was using Cody!!

When your at the grandmasters you can directly attack them like how you would normally do with the rest of the bosses, like the first attacks either go threw them or just have to wait until there in a whole group then you can attack them normally!  I don't know if this is a bug or not.


Also is there any other endings with the different characters or they all just the same, even with choosing Sagat or M. Bison??

Always great game man, can wait to try the Super Turbo version lol ;)

I'll upload the vid whenever I get the chance, thanks man!!
 
Finally able to play the game, great improvements to the characters and adding slams for Haggar and Zangief also Ken's Judo Throw and also you need ease up the juggle system since Andores. Gado and holly wood can constantly attack you while in mid-air but great game though.
 
you were right, magggas, it was only a matter of using followcond 2 instead of 1. Now it seems to work properly. i will fix it and release a new version as soon as possible. thanks a lot!

Edit2: An other thing you can maybe change if you like, is the D+F+A move of Balrog as example. If you like to adapt how it was worked in the street fighter games. Using follow animation on it + the @cmd    anichange  trick, you can make it work like this:

interesting, i will try it!

When the Andore's charge at you and when your jumping in the air they can hit you and when you try to do the recover attack they can keep charging at you and you still get hit!!  I was using Cody!!
Gado and holly wood can constantly attack you while in mid-air but great game though.

it's intended, i wanted the enemies to be able to juggle too, the trick with cody and some other characters is, after you perform the UP + punch move and landed, you have to immediately make a special move. timing is essential.

 
Pretty cool game, Zangief and Boxer are my favourite characters.  Really like T Hawk too.  Where is Akuma?  And no secret characters?  (There are more than enough characters, just checking to make sure?)
 
NEW DOWNLOAD LINK

Fixed some characters' special throws, now they are not able to grab obstacles anymore. fixed Balrog special moves, now they strikes better.

thanks, Magggas, that script was very useful, i've also used it in order to simulate the jump back after piledriver of haggar and zangief.


updated in the first page too.

enjoy  ;)
 
Pierwolf, thanks for another great game. Love how jugglable enemies are. What's the max combo everyone's gotten? With which character? Looks like Fei Long and the faster characters have a better chance of getting long combos. Any chance someone'll put up a combo video? My favorite openBOR mods are the ones where you can string together long combos.

Can't wait to try this with a friend and cheap some boss to death with 3 chun li's or 3 hondas...just like in SFA3 1p+2p vs AI mode.

Also love the evade/recover move. Was hoping for SSF2 or SF2 voices for nostalgia's sake, but the newer voices work fine too.

Thanks for making my dreams of a SF beatemup with combos, supers, juggles and "counter moves" come true!
 
Another Pierwolf gem!
Really liking it so far!
I was surprised by the "Level Up" mechanics. It's becoming a Pierwolf trademark! LOL

Also, it's a bit on the easy side, isn't it? ;)
 
crimefighters3 said:
Pretty cool game, Zangief and Boxer are my favourite characters.  Really like T Hawk too.  Where is Akuma?  And no secret characters?  (There are more than enough characters, just checking to make sure?)

No Akuma and no secret characters this time, sorry.

toomuch said:
Can't wait to try this with a friend and cheap some boss to death with 3 chun li's or 3 hondas...just like in SFA3 1p+2p vs AI mode.

Also love the evade/recover move. Was hoping for SSF2 or SF2 voices for nostalgia's sake, but the newer voices work fine too.

Thanks for making my dreams of a SF beatemup with combos, supers, juggles and "counter moves" come true!

be careful on spamming 3 chun li or honda! like in the original final fight game, you can beat each other!  ;)

erf_beto said:
Another Pierwolf gem!
Really liking it so far!
I was surprised by the "Level Up" mechanics. It's becoming a Pierwolf trademark! LOL

Also, it's a bit on the easy side, isn't it? ;)

thanks erf_beto, supportive as always!
do you think is easy? maybe the level up system...
 
Pierwolf said:
do you think is easy? maybe the level up system...
Yeah, I usually don't play this well - your previous games felt more challenging, I don't know.
Either way, I played with Vega for the most part, maybe there's something "wrong" with him...
But maybe it IS the level up system. I did think there were a LOT of level up´s happening (bonus stages are crazy!)
 
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