Teenage Mutant Ninja Turtles - Shell Shocked

Canceled Teenage Mutant Ninja Turtles: Shell Shocked 5850

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Project is halted prior to completion and will not receive further updates.
Not yet a video.
It's a screenshot (very very dark...)
Don't worry, there is no problem to you.
 
Here new updates and improvements:

Climbing System: Climbing Area
climb.png


Swimming System:
waterfl.png


Sky Level (Shoot'em Up System):
skyy.png


Title Screen:
titlewm.png


First GamePlay Video:
http://youtu.be/ZN0l7AOe6gA
 
ohh my gawd!!! amazing!!!!
now I really CAN'T wait to play this!!!!  :)

btw, how did you get that voice clip "but I just took a shower"? I don0t remember to have listened on one of the games...
 
Die_In_Fire said:
btw, how did you get that voice clip "but I just took a shower"? I don0t remember to have listened on one of the games...

It comes from the arcade version of Turtles In Time. It plays when you get hit by one of Cementman's projectiles.  :)
 
I love you even more, man! 8)

Every feature you add just make this game looking more intense and different from the regular old bor mod... :D
 
This is outstanding!!! I don´t have the words to describe my excitement because of previous images, excellent work!!! can´t wait to see the final product of this masterpiece
 
God it almost makes me want to give up on modding, been working on the same project for years, tinkering with script features, trying to get stuff to work and failing.  I couldn't script any of the stuff in this mod, and white has done it in a few months.  Great job!
 
looking awesome mate are you gonna include a stage with the turtle car mobile and have the guns on it alsoinclude a stage with those flying cars would be even more outstanding keep it up man i love the way this is turning out looks genious.
 
Great, i hope you will replace that placeholder graphics for climbing ;D
BeasTie we all have these days when we want to give up on stuff we do, i was very inspired only once when i made fightin spirit mod, most of my mods dragged like hell and were unfinished. ;D Well, thats what happens if nobody pays you for time spent on your work, i usually stopped when i had mechanics in place and could have some fun fighting some enemies, didnt had time to make all the story and different stages.
 
Yeah I know what you mean :p I have half a dozen mods I've never shown anyone or even mentioned them.  I have a tendency  to try more 'off the wall' ideas too.
 
Great video White Dragon!
Swimming is something new and worth the wait.

I know that ladder is temporary, I wondered how the real 'ladder' would be :).

I think the suggestion I give you is about glider mode. Foot soldiers shouldn't glide facing turtles like this, instead they should face right and drop bombs as their attack.

Can't wait for finished mod!
 
I have a tendency  to try more 'off the wall' ideas too.
I support this. Common beat em up are cool, but why not always try to include something more? :)

I shared this topic&video at Facebook, people loved it.
 
Thanks to all guys!! I'm very happy for your comments!! =)

BeasTie said:
Everything looks good except the title screen says HERO turtles :p
You're right! =) Changed HERO to NINJA ; )

bWWd said:
Great, i hope you will replace that placeholder graphics for climbing ;D
Yeah Platform/ladder graphic is a poor debug graphic only to try script/feature ;)
Ps. Thanks bWWd for your words in youtube comments ;-) I enjoyed your words ;-)

Bloodbane said:
I think the suggestion I give you is about glider mode. Foot soldiers shouldn't glide facing turtles like this, instead they should face right and drop bombs as their attack.
Great idea!! I will surely implement it attack drop bombs!

O Ilusionista said:
I shared this topic&video at Facebook, people loved it.

Thanks O Ilusionista =)
 
Update and Improvements:

Stair System:
stairsc.png


Water Electric Generators:
waterelectricity.png


BombDrops (suggestion by Bloodbane):
dropbomb2.png

dropbomb1.png


Pay no attention to the graphics debugging.
Ladders and stairs are created for levels of this type:
ladders.png


Now I'm working on endlevel animations to finish this update...
 
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