Teenage Mutant Ninja Turtles - Shell Shocked

Canceled Teenage Mutant Ninja Turtles: Shell Shocked 5850

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Project is halted prior to completion and will not receive further updates.
I've waited your work so long since you produce original Manhattan Project, and it's even greater than i expected.
System for combo and grasping, graphic based on arcade ver(of course it's better than based SNES!), New stages that arrange old NEW TMNT game... Very cool work! I shall expect your next work so much.
Also I get some opinion with new TMNT basically control point.

1. Because of simple command, throw skill(↓+attack) happens well and occurs much delay.
I know origin of command is from NES TMNT, but it could be better changing command (like ↓↓+attack?)

2. special attack consumes life, so all of action use special attack have a risk to progress the game.
Nowadays many of BOR mods using magic point to use special attack,
so adopting magic point might give more chance to make use of special attack.

3. Michelangelo's special attack is difficult to strike enemies than other turtles.
How about adopting new special attack like this movie?
Sing Lung Iquique - TMNT: Old School Shellshock! Gameplay
(I guess nunchaku stetching is fresh and interesting idea)

Thanks to wonderful TMNT game!
 
Ehi nice mod!! =)
Maybe I'll change ↓+attack to ↓↓+attack later.

To draw all sprites at this moment is very exhausting...
 
I crashed with no error on first stage :(

Not sure if it's a problem, but openbor is creating a 3mb+ log file by constantly adding
drawing water ... to the log file.
 
BeasTie said:
I crashed with no error on first stage :(

Not sure if it's a problem, but openbor is creating a 3mb+ log file by constantly adding
drawing water ... to the log file.

drawing water ... is the water warping and it's all ok.
For occasional crashes I'm not sure that it depends from a my script.
However I'm Optimizing and cleaning all script ^__^
 
Here a move never seen in openbor.
I'm programming the BIND GRAB ATTACK!!
Now you can grab an enemy with TWO PLAYERS SIMULTANEOUSLY!!

Screens:
s1l8.png


Video:
http://youtu.be/08asmpPu2c4
 
nice work, so what if 3rd player wants to hit him? i think when enemy is in grab mode then other players can him him and take him away from you which i never liked.
 
Great work! you don't see this kind of move in beat'm ups often :D

I assume once 2nd player is 'ready', both players can start duo move right?
Too bad Turtles aren't wrestler. If they were, they could perform something like sandwich press
 
really impressive skills you have my freind i think 3 player team throw would be even more epic if it can be done or even a 4 player one
 
You aren't the only one with tag throws.  ;)

That said, I like the concept, but from a game mechanic perspective it seems kind of pointless - the turtles can already one shot most foot soldiers anyway, so there's no extra damage incentive. That wouldn't be a big thing, but then you turn around and make it ineffective against certain enemies.

On another note, even taking into account the cartoony setting, it's a bit silly the turtles are stupid enough to break their toes on the rock soldiers. Let's just put aside the fact it is possible to attack an unyielding surface and fail to break it without severe injury; no one, no matter how untrained would be dumb enough to lead with their toes, let alone a world class martial artist.

Anyway, there should be some in game mechanical advantage for the players using teamwork - the throw works where maybe others don't, you get more damage (in which case it better useful on bosses because ex. damage is meaningless in a game where you can one shot most mooks). It could also end in an advantageous position, or any number of incentives. It certainly shouldn't be an easy fail after going through the coordination needed for a setup. Otherwise you're just showing off scripting skills. There's nothing wrong with that mind you, but why not show off some game design skills at the same time?

DC
 
Thanks to all!!

BeasTie said:
It would be sweet as 3rd player, to have the other two hold while you get to beat him up.

Nice work WhiteDragon!

Yeah, you can hit the enemy but after an hit the enemy go away and players aren't int grab mode anymore.

Bloodbane said:
Great work! you don't see this kind of move in beat'm ups often :D

I assume once 2nd player is 'ready', both players can start duo move right?

Yeah, 2nd or 1st player too (the first player that hold attack button).

ryomaneo said:
really impressive skills you have my freind i think 3 player team throw would be even more epic if it can be done or even a 4 player one

Thanks!! Hihi 3 or 4 players throw is exaggerated  ;D

Damon Caskey said:
You aren't the only one with tag throws.  ;)

That said, I like the concept, but from a game mechanic perspective it seems kind of pointless - the turtles can already one shot most foot soldiers anyway, so there's no extra damage incentive. That wouldn't be a big thing, but then you turn around and make it ineffective against certain enemies.

On another note, even taking into account the cartoony setting, it's a bit silly the turtles are stupid enough to break their toes on the rock soldiers. Let's just put aside the fact it is possible to attack an unyielding surface and fail to break it without severe injury; no one, no matter how untrained would be dumb enough to lead with their toes, let alone a world class martial artist.

Anyway, there should be some in game mechanical advantage for the players using teamwork - the throw works where maybe others don't, you get more damage (in which case it better useful on bosses because ex. damage is meaningless in a game where you can one shot most mooks). It could also end in an advantageous position, or any number of incentives. It certainly shouldn't be an easy fail after going through the coordination needed for a setup. Otherwise you're just showing off scripting skills. There's nothing wrong with that mind you, but why not show off some game design skills at the same time?

DC

There are many reasons that make the duo throw:
- The two players do double damage. It's'useful against foots with a higher health!
- It divides the scores.
- You get 1 more sec. of invincibility after the move.
- Useful against Tonfa Foot that use the guard very often.
- The video only shows one type of throw (air throw). In fact they are 2 types:
  UP+ATK (shown in the video) and/or just ATK. If the opponent is a rock soldier,
  and you use UP+ATK (the rock soldier is compressed between the two feet of the turtles that are injured)
  and the rock soldier does not suffer damage. If you use just ATK (stand throw) the rock soldier undergoes double damage.
- It's funny ;)
 
It is just awesome!
This is the kind of system that would be perfect in my project.
But I don't even allow my self to dream about it, since I can't fix basic system first.

I like tha fact you can switch from normal grab to double grab, then go back to normal if a player, let go.  :D
 
This has to be one of the most awesome mods based on the TMNT. I so loved the recreation of the TMNT 3 Key West beach. Was pure awesomeness! Looking forward to see more advances. This babe is simply sweet!
 
This mod is the best I have ever played, and I want to help you with the mod. I am willing to create/extract sprites for other TMNT characters like Karai, Hunter Mason, Groundchuck/Dirtbag, Armaggon, etc.
 
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