The Bruiser Brigade

Canceled The Bruiser Brigade A7

No permission to download
Project is halted prior to completion and will not receive further updates.
Piccolo said:
maxman said:
That pump-saving is crazy, creative, and super excellent, even switching to another character as a player. I really like that. You gotta be more careful with managing the pumps or you will fail. This is one hell going to be more serious than playing other unchallenged BOR/OBOR mods. The challenge and fun factor are always a key to make the game interesting.

Yes, you need to pay attention to a lot of things and that's quite stimulating  ;D Thanks maxman  ;)

I know I should've posted this long ago as I had a response to say about it but I didn't (that's what I've been feeling sometimes). Honestly, I did pay attention and I thought it was going to be very difficult to manage it though.
 
Added a basic tutorial stage for "Decontamination" mode, that teach you the rudimentary aspects of this new mode.

New Game => Decontamination => Tutorial
 
Added file to resources and associated download page with discussion thread. Made @Piccolo resource owner. Removed third party download links and fixed video links in first post.

Currently in canceled status. Hopefully @Piccolo resumes this one. There's so much potential here!

DC
 
@Piccolo
Wow, I just found this demo. It looks great! You have a lot of stuff in the game that I've been trying to learn how to work on.
Would you please grant me permission to explore your code for learning and experiencing it? All rights and credits will go to your work hard of course.
Thank you so much
 
@Piccolo
Wow, I just found this demo. It looks great! You have a lot of stuff in the game that I've been trying to learn how to work on.
Would you please grant me permission to explore your code for learning and experiencing it? All rights and credits will go to your work hard of course.
Thank you so much
Of course, but a lot of it is pretty messy. I was experimenting a lot and never took time to clean the code.
 
Of course, but a lot of it is pretty messy. I was experimenting a lot and never took time to clean the code.
Is it possible you can modify it to work with the build 6.3.9.1 or the latest?

I know you don't have time to work on this game anymore, but this game has so much potential stuff in it.
I also know that it is very messy and need cleaning. If you could, can you please help me understand what kind of cleaning that it needs?

I really want to use your game as a template to work on my new game in 1080p resolution on the latest build as possible.
I know there will be a lot of files that I have modify to work with 1080p resolution.
I have tried to modify your game to work on build 6.3.9.1, but it is giving me errors:

Code:
SCRIPT EVENT : LEVEL.C
story 310.000000 (<VT_EMPTY>   Unitialized)
Yamazaki 500.000000 (<VT_EMPTY>   Unitialized)
delay 0.000000 (<VT_EMPTY>   Unitialized)
STRING : derrick1.png
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
[493] aggro : NULL()
[521] aggro : NULL()
[549] aggro : NULL()
[577] aggro : NULL()
[605] aggro : NULL()
[633] aggro : NULL()
[661] aggro : NULL()OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
[801] aggro : NULL()
[829] aggro : NULL()OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
[869] aggro : NULL()OKAY <VT_EMPTY>   UnitializedScript function 'getentityproperty' returned an exception, check the manual for details.
 parameters: #256431880, 8, 
 
********** An Error Occurred **********
*            Shutting Down            *

There's an exception while executing script 'Zangief' data/chars/zangief/zangief.txtTotal Ram: 17057734656 Bytes
 Free Ram: 9319059456 Bytes
 Used Ram: 185536512 Bytes


[885] Zangief 0Level Unloading: 'data/levels/decontamination/tutorial.txt'
Total Ram: 17057734656 Bytes
 Free Ram: 9314746368 Bytes
 Used Ram: 185536512 Bytes

RAM Status:
Total Ram: 17057734656 Bytes
 Free Ram: 9314746368 Bytes
 Used Ram: 185536512 Bytes

OKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   UnitializedRelease level data...........
Done!

Please advise, thank you very much
 
Is it possible you can modify it to work with the build 6.3.9.1 or the latest?

I know you don't have time to work on this game anymore, but this game has so much potential stuff in it.
I also know that it is very messy and need cleaning. If you could, can you please help me understand what kind of cleaning that it needs?

I really want to use your game as a template to work on my new game in 1080p resolution on the latest build as possible.
I know there will be a lot of files that I have modify to work with 1080p resolution.
I have tried to modify your game to work on build 6.3.9.1, but it is giving me errors:

Code:
SCRIPT EVENT : LEVEL.C
story 310.000000 (<VT_EMPTY>   Unitialized)
Yamazaki 500.000000 (<VT_EMPTY>   Unitialized)
delay 0.000000 (<VT_EMPTY>   Unitialized)
STRING : derrick1.png
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
[493] aggro : NULL()
[521] aggro : NULL()
[549] aggro : NULL()
[577] aggro : NULL()
[605] aggro : NULL()
[633] aggro : NULL()
[661] aggro : NULL()OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
[801] aggro : NULL()
[829] aggro : NULL()OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
[869] aggro : NULL()OKAY <VT_EMPTY>   UnitializedScript function 'getentityproperty' returned an exception, check the manual for details.
 parameters: #256431880, 8,
 
********** An Error Occurred **********
*            Shutting Down            *

There's an exception while executing script 'Zangief' data/chars/zangief/zangief.txtTotal Ram: 17057734656 Bytes
 Free Ram: 9319059456 Bytes
 Used Ram: 185536512 Bytes


[885] Zangief 0Level Unloading: 'data/levels/decontamination/tutorial.txt'
Total Ram: 17057734656 Bytes
 Free Ram: 9314746368 Bytes
 Used Ram: 185536512 Bytes

RAM Status:
Total Ram: 17057734656 Bytes
 Free Ram: 9314746368 Bytes
 Used Ram: 185536512 Bytes

OKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   Unitialized
combinationKeys = 8192
keys = 64OKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   UnitializedOKAY <VT_EMPTY>   UnitializedRelease level data...........
Done!

Please advise, thank you very much
I remember at the beginning of the year I tried to run this mod with the new engine and some things weren't compatible anymore. I did fix the code to make it run again, so I'll have to check it out when I have more time. If I forget, don't hesitate to hit me up again.
 
I remember at the beginning of the year I tried to run this mod with the new engine and some things weren't compatible anymore. I did fix the code to make it run again, so I'll have to check it out when I have more time. If I forget, don't hesitate to hit me up again.
I really appreciate it and god bless you!
 
I really appreciate it and god bless you!
So I just checked and even with code correction, it will not work with 6391 or lower because I use some functionalities that were not present in these builds. You need a more recent build.
 
So I just checked and even with code correction, it will not work with 6391 or lower because I use some functionalities that were not present in these builds. You need a more recent build.
Are there a lot of those functionalities that are not in the official builds?
I've even tried Rev. 3 build 6412 which is the latest, but no luck. There is Rev.4, and it is still on beta for Windows only.
I am hoping those functionalities don't mess up a lot of stuff in the game if they are removed.
That's amazing you can create your own functionalities.

I am planning to learn how to use DAZ studio to create stage backgrounds, and maybe char models.
There are just so much to learn in little time...

Thank you
 
Are there a lot of those functionalities that are not in the official builds?
I've even tried Rev. 3 build 6412 which is the latest, but no luck. There is Rev.4, and it is still on beta for Windows only.
I am hoping those functionalities don't mess up a lot of stuff in the game if they are removed.
That's amazing you can create your own functionalities.

I am planning to learn how to use DAZ studio to create stage backgrounds, and maybe char models.
There are just so much to learn in little time...

Thank you
No everything works with the official code, but the builds that are available to download are pretty dated (like 5 years old or something like that), and some little part of my code use features that were added in the meantime. But those are available in the official code.

It is possible to download the code and build the executable file using the build script included
 
No everything works with the official code, but the builds that are available to download are pretty dated (like 5 years old or something like that), and some little part of my code use features that were added in the meantime. But those are available in the official code.

It is possible to download the code and build the executable file using the build script included

FYI, there will be a release before the year is over. I won't have everything done I wanted to finish because of my computer loss over the Summer, but is still a huge upgrade. After that, we're going back to much smaller, more frequent updates.

DC
 
FYI, there will be a release before the year is over. I won't have everything done I wanted to finish because of my computer loss over the Summer, but is still a huge upgrade. After that, we're going back to much smaller, more frequent updates.

DC
Will this update be compatible with the previous builds that Piccolo was using?
Thank you for your hard working!

It is possible to download the code and build the executable file using the build script included
lol if I know how to do this.
 
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