Teenage Mutant Ninja Turtles - Rescue Palooza

Complete TMNT: Rescue-Palooza! 1.1.5

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Project is completed.
Bloodbane said:
Nice work with April!

I think the best weapon to describe her microphone is flail

Oh BTW will she swing her microphone downwards on her jump attack?

Thank you. And do you mean this?

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If so then yes, I would like to add that (as Jump, down+attack). Otherwise she's complete.

Rat King WIP:

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Based on this guy:
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I was going to correct Ilusionista's spelling, but...

mersox said:
I thought its name was "the thing with the stuff"
... that's going to be my official name for it now. :D

Great work on April. It's a bit silly to use her microphone, but what else could we expect from her? Ceirtainly NOT how she fights in that fighting game (Hyperstone? can't remember the name). I only think she might be missing a different attack in her combo string, maybe something that can briefly hit foes in the air, or behind her.

Also, have you considered pushing enemies slightly away instead of upwards during the combo? It looks kind of weird now.  ???
 
Very nice! Could tell which method you used to make the April fall into the hole? I'm doing a tb mod, but I'm not liking the results I did for turtles fall into the manhole ... Thanks!
 
O Ilusionista said:
+ snowhole (and holes in general) is a must have. I always wanted to make it

mersox said:
It's an entity type none with an attack box in its idle animation and followcond. So once the atackbox hits a player, it switches to the animation follow1, which is the uncovered hole. It has the same attack box but with fast attack (otherwise a player wouldn't fall twice in a row) and loop 1 (so it never gets covered again)
 
erf_beto said:
I was going to correct Ilusionista's spelling, but...

mersox said:
I thought its name was "the thing with the stuff"
... that's going to be my official name for it now. :D

Great work on April. It's a bit silly to use her microphone, but what else could we expect from her? Ceirtainly NOT how she fights in that fighting game (Hyperstone? can't remember the name). I only think she might be missing a different attack in her combo string, maybe something that can briefly hit foes in the air, or behind her.

Also, have you considered pushing enemies slightly away instead of upwards during the combo? It looks kind of weird now.  ???

I'll try to give her an additional attack animation. Also I'll see what I can do regarding the foot solder's pain animation.

kmilloz said:
Very nice! Could tell which method you used to make the April fall into the hole? I'm doing a tb mod, but I'm not liking the results I did for turtles fall into the manhole ... Thanks!

What Ilu said, plus what I mentioned in your thread about giving it a small attackbox. Give it a try.
 
Mersox, I had an idea: There is a Castlevania game (I forgot which one) where the Belmont can spins the flail, making a temporary shield. Maybe it could be a special for her.
 
O Ilusionista said:
Mersox, I had an idea: There is a Castlevania game (I forgot which one) where the Belmont can spins the flail, making a temporary shield. Maybe it could be a special for her.

Circle of the Moon had that if I'm not mistaken
 
I need a favour. Rotsprite is not working on my computer anymore for some reason (it used to, but now all output images come out entirely black). So I need someone to change the size if these two images on RotSprite to 150%, please.

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mersox said:
I need a favour. Rotsprite is not working on my computer anymore for some reason (it used to, but now all output images come out entirely black). So I need someone to change the size if these two images on RotSprite to 150%, please.

tmntsheet2.gif


19430.png

follow file 150%

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mersox said:
O Ilusionista said:
Mersox, I had an idea: There is a Castlevania game (I forgot which one) where the Belmont can spins the flail, making a temporary shield. Maybe it could be a special for her.

Circle of the Moon had that if I'm not mistaken

Hero from Circle of the Moon is Nathan Graves, not a Belmont. However, Juste Belmont from Harmony of Dissonance can spin his whip too (with correct jewel IIRC)

BTW mersox, what's your answer to Ilu's suggestion? :)
 
Bloodbane said:
BTW mersox, what's your answer to Ilu's suggestion? :)

I think I should. It would only spin once though. She's a bit overpowered with that whip right now, I think I have to delay her attack animation or something.
 
Not really.

So far, in the story of the game, the reason why Shredder decided to kidnap a bunch of the Turtles' friends is to celebrate the 25+ anniversary of their feud (although in true cartoon fashion no one has aged and everything looks the same). This means that Baxter has been a mutated fly for a long while.

Tatsu is way too movie related so he's out. Sorry Tatsu. I already have a list of characters but I'm thinking of keeping it a secret for the time being.

I haven't made much progress on the game as I have been busy lately  :/
 
FINALLY I was able to work a bit on the game. I was going to record a little video but it turns out my computer didn't fully recover from its near-death experience a couple of weeks ago, and so recording videos is a no-go (along with playing in fullscreen mode)

So at least I could take a snapshot. Usagi Yojimbo is 95% complete.

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You added Usagi?

Now you are my personal hero. ;D

Btw. great work on the Stage and the car, can't wait to see everything in motion.  :)
 
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