Ryu from street fighter??? I know im wrong because he only started using the bag later on hahaha but worth a guess ;Dkimono said:nedflandeurse : Congratulations, you win 1 point, it's Sangoku stretching routine
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About hitsparks, I have already new one for 0.5. It's time to move on to the updated version and release it soon
A clue for the latest question of the quizz: Which fighter refered in the gameover screen travels the world with his bag to challenge other martials artists?
Davpreec said:Ryu from street fighter??? I know im wrong because he only started using the bag later on hahaha but worth a guess ;Dkimono said:nedflandeurse : Congratulations, you win 1 point, it's Sangoku stretching routine
![]()
About hitsparks, I have already new one for 0.5. It's time to move on to the updated version and release it soon
A clue for the latest question of the quizz: Which fighter refered in the gameover screen travels the world with his bag to challenge other martials artists?
Hahaha yeah he was the only person that come to mind with the hint givennedflandeurse said:Davpreec said:Ryu from street fighter??? I know im wrong because he only started using the bag later on hahaha but worth a guess ;Dkimono said:nedflandeurse : Congratulations, you win 1 point, it's Sangoku stretching routine
![]()
About hitsparks, I have already new one for 0.5. It's time to move on to the updated version and release it soon
A clue for the latest question of the quizz: Which fighter refered in the gameover screen travels the world with his bag to challenge other martials artists?
It was my guess too for Ryu, but anyway ^^
kimono said:Thank you horse, I will send you my progress if you want to beta test and send some feedback to the game.
weaponframe 6 7
@cmd beidle
weapon tonfa 1
setweap 2
weaploss 1
anim death
loop 0
offset 28 108
delay 24
sound data/sounds/death.wav
followcond 1
followanim 1
frame data/chars/bonusstand/death1.gif
frame data/chars/bonusstand/death2.gif
frame data/chars/bonusstand/death3.gif
frame data/chars/bonusstand/death4.gif
bbox 19 22 37 86
frame data/chars/bonusstand/death5.gif
anim follow 1
loop 0
offset 42 105
bbox 45 16 37 38
delay 20
frame data/chars/bonusstand/duckblock.gif
@cmd beidle
need to know how the projectile could share the same alternate palette with the user (enemies here):
void tosserM(void Bomb, float dx, float dy, float Vx, float Vy)
{ // Tossing special bomb with speed control and same remap
void self = getlocalvar("self");
int iMap = getentityproperty(self, "map");
void vShot;
vShot = tosser2(Bomb, dx, dy, Vx, Vy);
changeentityproperty(vShot, "map", iMap);
}
void shootM(void Shot, float dx, float dy, float dz)
{ // Shooting projectile with same palette
void self = getlocalvar("self");
int Direction = getentityproperty(self, "direction");
int Map = getentityproperty(self, "map");
int x = getentityproperty(self, "x");
int y = getentityproperty(self, "a");
int z = getentityproperty(self, "z");
void vShot;
if (Direction == 0){ //Is entity facing left?
dx = -dx; //Reverse X direction to match facing
}
vShot = projectile(Shot, x+dx, z+dz, y+dy, Direction, 0, 0, Map);
return vShot;
}
name EBall
type none
candamage player
nolife 1
facing 1
bounce 1
offscreenkill 20
subject_to_wall 0
subject_to_hole 1
no_adjust_base 0
noquake 1
subject_to_gravity 1
subject_to_obstacle 0
subject_to_platform 0
anim idle
loop 1
delay 10
offset 20 40
bouncefactor 1
attack 1 1 38 38 20 1
frame data/chars/misc/shots/Ball1.png
frame data/chars/misc/shots/Ball2.png
frame data/chars/misc/shots/Ball3.png
frame data/chars/misc/shots/Ball4.png #