Miru
Well-known member
Hmm.:. Maybe add a shockwave to the counter attack, or some motion blur?View attachment 9557
An animation created by the original game sprites: parry and the parry one-star attack.
Frames 8 and 9 are just to connect the GIF, bringing the character back to the position of the first frame.
I also wonder if there are plans to add a few more enemy character variants from various ports of the game.
- Yasha (SOR1 Master System) - Master System Yasha (& Onihime, but in this case probably just Yasha) has hair buns which had been drawn by @kimono
- Electra (SOR3 US) - Electra was one of two enemies to get a censored design, the other being Garnet/Soozie. Electra’s differences were more significant, an entirely new outfit with a red coat and blue jeans.
- Soozie (SOR3 US) - Soozie’s pose is more aggressive looking, something that was carried over to SOR4 Garnet. Could easily be done perhaps as an Energy/Rage button thing for Garnet if you don’t wanna code Soozie in full.
- Nora (SOR1 Genesis) - The BKM sprites had the whip be made of metal and attached to her hand, while the Genesis sprite had a handheld leather whip, like Bruce or SOR4 Nora. Would have to be made custom probably.
- Galsia (SOR1 Genesis) - The Genesis version of Galsia had a more aggressive, hunched over stance than the BKM counterpart or his future appearances. Would probably need custom sprites.
- Abadede (SOR1) - BKM Abadede just used SOR2 Abadede, but the Genesis version had a unique design that would need custom sprites & different attack patterns.
- Mr. X (SOR1) - BKM Mr. X was just SoR2 Mr. X, but the Genesis version had a different design/pattern that would need to be customized.
- Kusanagi (SOR2 Game Gear) - While he had no visual differences, Kusanagi’s Game Gear version had different behavior, with a stronger teleport-jump (went into the sky and then landed), and was treated as a boss for some reason.
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