Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 34

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View attachment 9557

An animation created by the original game sprites: parry and the parry one-star attack.
Frames 8 and 9 are just to connect the GIF, bringing the character back to the position of the first frame.
Hmm.:. Maybe add a shockwave to the counter attack, or some motion blur?

I also wonder if there are plans to add a few more enemy character variants from various ports of the game.

- Yasha (SOR1 Master System) - Master System Yasha (& Onihime, but in this case probably just Yasha) has hair buns which had been drawn by @kimono
- Electra (SOR3 US) - Electra was one of two enemies to get a censored design, the other being Garnet/Soozie. Electra’s differences were more significant, an entirely new outfit with a red coat and blue jeans.
- Soozie (SOR3 US) - Soozie’s pose is more aggressive looking, something that was carried over to SOR4 Garnet. Could easily be done perhaps as an Energy/Rage button thing for Garnet if you don’t wanna code Soozie in full.
- Nora (SOR1 Genesis) - The BKM sprites had the whip be made of metal and attached to her hand, while the Genesis sprite had a handheld leather whip, like Bruce or SOR4 Nora. Would have to be made custom probably.
- Galsia (SOR1 Genesis) - The Genesis version of Galsia had a more aggressive, hunched over stance than the BKM counterpart or his future appearances. Would probably need custom sprites.
- Abadede (SOR1) - BKM Abadede just used SOR2 Abadede, but the Genesis version had a unique design that would need custom sprites & different attack patterns.
- Mr. X (SOR1) - BKM Mr. X was just SoR2 Mr. X, but the Genesis version had a different design/pattern that would need to be customized.
- Kusanagi (SOR2 Game Gear) - While he had no visual differences, Kusanagi’s Game Gear version had different behavior, with a stronger teleport-jump (went into the sky and then landed), and was treated as a boss for some reason.
 
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Hmm.:. Maybe add a shockwave to the counter attack, or some motion blur?
Using motion blur to connect actions—I really like this skill too.
In this project, I’d like to use it sparingly to maintain a cohesive visual style inspired by SOR 1/2/3, preserving as much of that unified look as possible.

SOR 2 - R Bear_kick.gifSOR 2 - R Bear_kick.png

This kick animation doesn’t look smooth when viewing individual frames, but when play, it actually works OK.



SOR 2 - R Bear_expand the sprite library.png
SOR 2 - R Bear_Parry Star Attack.gif SOR 2 - R Bear_kick_Elbow (strike)1.gif SOR 2 - R Bear_kick_Elbow (strike)2.gif SOR 2 - R Bear_kick_Elbow (strike)3.gif
I think this heavy boxer is not the type to follow boxing ring rules, to emphasize his danger level, I added moves that aren’t allowed in boxing matches, like elbow strikes and kicks.
I also made defensive moves, uppercuts, reverse attacks, and light jump attacks... Some of the sprite assets can be reused, like the three images with the green background, they only differ in the middle frame, they actually share the same starting and ending motions as well as the animation timing.
So feel free to mix, match, or modify original and new sprites to create attack animations that are entirely different from what you want.

face_sketched from a realistic-style AI video.jpgface_64x64.png
A pixel portrait sketched from
—this portrait is too realistic, I can’t capture the original game SOR 2’s screen style, and the dimensions don’t match SOR3's 48x48 either, so there’s really nowhere to use this portrait.
I recommend SOR's fans check out this video—it has a cinematic feel and showcases a realistic version of SOR1, 2, 3, and 4.
 
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The reason I ask is if you guys are not working together I will move @hbdhl custom sprites here

I’ve really enjoyed playing SORX and wanted to contribute, so my initial thought was to add some sprites to the game.
After thinking it over, I’m leaning more towards sharing the images to expand the sprite library, hoping that different creators will use these sprites to create varied animations (the GIFs I make are just references for animation pacing).
So, these fan-art sprites I made can be freely used in projects, shared, or modified by anyone.
 
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- Yasha (SOR1 Master System) - Master System Yasha (& Onihime, but in this case probably just Yasha) has hair buns which had been drawn by @kimono
Maybe we can apply the same hair change to the BKM version, since I'm avoiding any SORR sprite. I will do some tests.

- Electra (SOR3 US) - Electra was one of two enemies to get a censored design, the other being Garnet/Soozie. Electra’s differences were more significant, an entirely new outfit with a red coat and blue jeans.
- Soozie (SOR3 US) - Soozie’s pose is more aggressive looking, something that was carried over to SOR4 Garnet. Could easily be done perhaps as an Energy/Rage button thing for Garnet if you don’t wanna code Soozie in full.
Already planned but since they have some different animations, they will be added as new characters and not just palettes.

- Nora (SOR1 Genesis) - The BKM sprites had the whip be made of metal and attached to her hand, while the Genesis sprite had a handheld leather whip, like Bruce or SOR4 Nora. Would have to be made custom probably.
Not exactly, some time ago I drew hands for her. However, I didn't change the whip colors but I can make it for the next version.

1731193653651.png

- Galsia (SOR1 Genesis) - The Genesis version of Galsia had a more aggressive, hunched over stance than the BKM counterpart or his future appearances. Would probably need custom sprites.
Hmm to be honest I don't remember seeing too many differences, but I will check it.

- Abadede (SOR1) - BKM Abadede just used SOR2 Abadede, but the Genesis version had a unique design that would need custom sprites & different attack patterns.
Even in BKM, most SOR2 versions were used as some kind of "remake" for the SOR1 versions, following this logic the SOR2 Abadede is what Sega thought since the first game.
However, I would like to see some sprite suggestions.

- Mr. X (SOR1) - BKM Mr. X was just SoR2 Mr. X, but the Genesis version had a different design/pattern that would need to be customized.
Same as Abadede.

- Kusanagi (SOR2 Game Gear) - While he had no visual differences, Kusanagi’s Game Gear version had different behavior, with a stronger teleport-jump (went into the sky and then landed), and was treated as a boss for some reason.
Good to know, I will check it. Honestly I didn't play the SMS/GG versions too much.
 
I honestly wish you could have the 360-degree movement that the cpu-controlled enemies and bosses do. It would be so much easier to fight
 
I really like how everything is now unlocked by default, so that the game crashes that were caused by the previous versions’ unlock systems are now irrelevant. (It used to be that when I reloaded saves from games where I unlocked the Rebellion mode, the game would crash and exit forcibly).
 
I really like how everything is now unlocked by default, so that the game crashes that were caused by the previous versions’ unlock systems are now irrelevant. (It used to be that when I reloaded saves from games where I unlocked the Rebellion mode, the game would crash and exit forcibly).
Thanks buddy! At least during the beta phase I will maintain everything unlocked by default in order to make the tests easier.
 
I also wonder if there are plans to add a few more enemy character variants from various ports of the game.

- Yasha (SOR1 Master System) - Master System Yasha (& Onihime, but in this case probably just Yasha) has hair buns which had been drawn by @kimono
- Electra (SOR3 US) - Electra was one of two enemies to get a censored design, the other being Garnet/Soozie. Electra’s differences were more significant, an entirely new outfit with a red coat and blue jeans.
- Soozie (SOR3 US) - Soozie’s pose is more aggressive looking, something that was carried over to SOR4 Garnet. Could easily be done perhaps as an Energy/Rage button thing for Garnet if you don’t wanna code Soozie in full.
- Nora (SOR1 Genesis) - The BKM sprites had the whip be made of metal and attached to her hand, while the Genesis sprite had a handheld leather whip, like Bruce or SOR4 Nora. Would have to be made custom probably.
- Galsia (SOR1 Genesis) - The Genesis version of Galsia had a more aggressive, hunched over stance than the BKM counterpart or his future appearances. Would probably need custom sprites.
- Abadede (SOR1) - BKM Abadede just used SOR2 Abadede, but the Genesis version had a unique design that would need custom sprites & different attack patterns.
- Mr. X (SOR1) - BKM Mr. X was just SoR2 Mr. X, but the Genesis version had a different design/pattern that would need to be customized.
- Kusanagi (SOR2 Game Gear) - While he had no visual differences, Kusanagi’s Game Gear version had different behavior, with a stronger teleport-jump (went into the sky and then landed), and was treated as a boss for some reason.
I can try to create some options for SOR 1, but it is not a fact that they will be successful

- Galsia (SOR1 Genesis) - The Genesis version of Galsia had a more aggressive, hunched over stance than the BKM counterpart or his future appearances. Would probably need custom sprites.
I once created a enlarged version of Galsia SOR 1
Streets of Rage Custom Sprites
 
Looking good, but was this one created over the SORR version? One of the reasons that made me change to the BKM version was to make him different from the SORR.
The only thing I used from the SORR version was the head, the rest was the original Galsia sprite sheet which I put under the "Conversion" method

If need to redo it, no problem.
 
Great job, this version is more accurate in the upper part than the one I made.
Thanks buddy :)

You're welcome. Glad you like it. Yeah, I still want to get to the building on the left, but I was quite proud of the building on the right. The one on the left looks okay, but I plan on creating more of a fade soon.
 
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