Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 34

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The project is currently under development.
This is a valid point. Maybe I can use your sprites like the Ruy's Shinku Tatsumaki, pulling all nearby enemies.
The original idea is like that, sucks nearbyt enemy and the enemy spinning with the flow of the wind if hit. A concept I have for Monalisa but I srapped that idea because if someday I make Adam SOR 4, I'm gonna give it to him. Planning ahead just in case. Either way anything what you do with it works. I'm just glad you're considering to replace the current one. Credit to Klares for the Monalisa sprites, I'm just edit his second frame and adding fx.
Whirlwind Kick.gif
you sure you want to do bkm adam? considering he has far fewer sprites to work with
I have to agree with this but not because the limited sprites source. IMHO Adam BKM sprites have weird proportions. He has short torso and Adam should've been slightly taller than Axel.
Adam BKM Height.png

And Adam BKM Sprites often have over detailling in fingers area that made the fist looks huge.
Adam BKM 1.png

Also there's this unnatural fist position. Just tried that with my own fist and it's really not comforting to do in that position.

Unnatural fist.png


And the head/ hair style, IMHO Daors Adam have more accurate or look like his portrait in SOR 1.

Not trying to demotivate you, just sharing my opinion because I'm also making Adam but with Daors sprites, not using BKM sprites because of above "problems".


I'm still thinking of a possible Beta Zan, although seahorses created many new moves, the original beta has a different design.
Because it's indeed not Beta Zan. I'm dissapointed how incomplete BK3 feels and the more I dissapointed was Zan. He has unfinished and rush job feels. So the intention of my edits were to give him more complete. I have to dissagree to called it Beta Zan, I'll make him eventually but not now.

Testing the changes based on the last feedbacks:
- low kick as defensive special
I know the original source have that unnatural switch on her feet when she sweeps and old games often do that. but I can't wrap my head around me everytime I look at it.
Blaze SORX.gif
Edited with fx and made the move less jiggly. The fx comes from Daors Adam offensif special.
Blaze SORX Sweep.gif
 
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The original idea is like that, sucks nearbyt enemy and the enemy spinning with the flow of the wind if hit. A concept I have for Monalisa but I srapped that idea because if someday I make Adam SOR 4, I'm gonna give it to him. Planning ahead just in case. Either way anything what you do with it works. I'm just glad you're considering to replace the current one. Credit to Klares for the Monalisa sprites, I'm just edit his second frame and adding fx.
View attachment 12605

I have to agree with this but not because the limited sprites source. IMHO Adam BKM sprites have weird proportions. He has short torso and Adam should've been slightly taller than Axel.
View attachment 12606

And Adam BKM Sprites often have over detailling in fingers area that made the fist looks huge.
View attachment 12607

Also there's this unnatural fist position. Just tried that with my own fist and it's really not comforting to do in that position.

View attachment 12608


And the head/ hair style, IMHO Daors Adam have more accurate or look like his portrait in SOR 1.

Not trying to demotivate you, just sharing my opinion because I'm also making Adam but with Daors sprites, not using BKM sprites because of above "problems".



Because it's indeed not Beta Zan. I'm dissapointed how incomplete BK3 feels and the more I dissapointed was Zan. He has unfinished and rush job feels. So the intention of my edits were to give him more complete. I have to dissagree to called it Beta Zan, I'll make him eventually but not now.


I know the original source have that unnatural switch on her feet when she sweeps and old games often do that. but I can't wrap my head around me everytime I look at it.
View attachment 12609
Edited with fx and made the move less jiggly. The fx comes from Daors Adam offensif special.
View attachment 12610
Sea Horse going ham the SOR X pixal art
 
Can you add Blaze's Jap Flying Kick in the Next Update?
View attachment 12614

Just my opinion:

Honestly, why do people like this?

1764176765418.png

Never mind the juvenile panty shot. The position is just kind of awkward and stupid looking. The motivation might have been censorship, but this pose is far more slick and effective:

blaze_jk_0.png

Again, IMO.

DC
 
My best SOR 1 Blaze my game play. Other the lvl 7 lol

Time stamps of neat things

8:17 to 8:30

9:05 to 9:10

9:32 to 9:39

10:07 to 10:15

20:56 to 21:02

25:10 to 25:21 Backwards Wall jump, I can finally see my inputs on how to do it.
 
Just my opinion:

Honestly, why do people like this?

View attachment 12622

Never mind the juvenile panty shot. The position is just kind of awkward and stupid looking. The motivation might have been censorship, but this pose is far more slick and effective:

View attachment 12623

Again, IMO.

DC
As much as I love my panty shots, I always thought the JP kick looked weird, and the SoR2 one looked better, more practical and more graceful. SoR3 remedied that and included the panty shot while having a more practical pose, even the US version left it in. Maybe that's why the made her suit white, hoping people wouldn't notice.
 
I'm just glad you're considering to replace the current one
Friend, I appreciate the sprites, but in my first tests it didn't look too much better than the current one. I will go back to this move later, for now I will prioritize SOR1 Blaze, since she is almost finished.

Not trying to demotivate you, just sharing my opinion because I'm also making Adam but with Daors sprites, not using BKM sprites because of above "problems".
I understand the point and appreciate the feedback, but I need to keep the project progressing according to the plans in order to finish it one day, even with bad Sega sprites. I'm open to receiving more sprite sheets for consistent work in case people don't like the classics.

And I want to include as much original content as possible, especially missing/unused/lost/beta and anything related to games people don't know too much, like BKM.

Curiously, taking SOR4 as an example, the devs got all original sprites (including the ugly SOR1 ones) exactly as they are originally, without almost any improvement. IMO this was totally lazy work, I think they should have redesigned all the classic sprites in the SOR4 format to keep a pattern, but this was their vision and most people simply accepted it.

But as always, I'm still open to hear suggestions for improvements.

Because it's indeed not Beta Zan. I'm dissapointed how incomplete BK3 feels and the more I dissapointed was Zan. He has unfinished and rush job feels. So the intention of my edits were to give him more complete. I have to dissagree to called it Beta Zan, I'll make him eventually but not now.
Yes, I know, I didn't say the contrary. My idea was to create one more Zan based on the beta version design and include the new moves you created.

In the BK3 rom, Sega left one single sprite from the beta version and I was trying to redesign all sprites based on this one, but this would add a lot of work. Then, I paused it.

1764211059841.png

Edited with fx and made the move less jiggly. The fx comes from Daors Adam offensif special.
Thanks, they are really good. I will test it.

Can you add Blaze's Jap Flying Kick in the Next Update?
Just my opinion:

Honestly, why do people like this?

View attachment 12622

Never mind the juvenile panty shot. The position is just kind of awkward and stupid looking. The motivation might have been censorship, but this pose is far more slick and effective:

View attachment 12623

Again, IMO.

DC
this. so much this.
As much as I love my panty shots, I always thought the JP kick looked weird, and the SoR2 one looked better, more practical and more graceful. SoR3 remedied that and included the panty shot while having a more practical pose, even the US version left it in. Maybe that's why the made her suit white, hoping people wouldn't notice.
Guys, like I commented above, I only added this move due to being part of the unused/beta content. To be honest I prefer the one from the final version, but I also don't want to leave unused content out.
And yes, Sega reused it on the BKM Blaze, I'm just following the boss in this case.
 
Guys, like I commented above, I only added this move due to being part of the unused/beta content. To be honest I prefer the one from the final version, but I also don't want to leave unused content out.
And yes, Sega reused it on the BKM Blaze, I'm just following the boss in this case.
I do apologize if I made it sound like I want you to remove it. I was just making a comment on it myself. I think you present it in a different way, though it's been a moment since I've played this, but that kick looks better if performed a different way, but the way SoR2 presents it looks awkward. It's not bad, just always thought it was weird.
 
Same here, I was by no means suggesting removal.
I do apologize if I made it sound like I want you to remove it. I was just making a comment on it myself. I think you present it in a different way, though it's been a moment since I've played this, but that kick looks better if performed a different way, but the way SoR2 presents it looks awkward. It's not bad, just always thought it was weird.
Don't worry guys :) I understand your points and indeed agree with you.
I'm only detailing what was my goal on adding this move.
 
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Yes, I know, I didn't say the contrary. My idea was to create one more Zan based on the beta version design and include the new moves you created.

In the BK3 rom, Sega left one single sprite from the beta version and I was trying to redesign all sprites based on this one, but this would add a lot of work. Then, I paused it.

View attachment 12638


Thanks, they are really good. I will test it.
1764246982182.png
heres alot more sprites that have some beta shading,proportions & heads on them.
 
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