Street fighter 89

In Progress Street Fighter 89 The Final Fight by Machok v3.8.1

No permission to download
The project is currently under development.
Hi!

Game wont go further in bay area, after fighting the el gados and Hollywood enemies.

Love the game, definitive Final Fight experience. Any plans to release a 3 player version?
 
@dwelinsky can you post the OpenBor log file?
I hope it isn't that dog bark error because I thought I fixed that, I'm considering doing the entire game from scratch just for the sake of efficiency, there's so much broken stuff under the hood and far too many entities spawning spawns of spawned entities.
 
I've started from scratch, it's the only way I'll be able to fix things by rebuilding everything from the start.

C:
spawn empty
levelscript @script
void main()
{
int P1 = getplayerproperty(0, "entity");
int P2 = getplayerproperty(1, "entity");

if(P1){
changeentityproperty(P1, "position", -20,195, 0);
changeentityproperty(P1, "direction", 1); //Face right
changeentityproperty(P1,"noaicontrol",1);
performattack(P1, openborconstant("ANI_FOLLOW10"));
changeopenborvariant("nojoin", 1);
}
if(P2){
changeentityproperty(P2, "position", -25,205, 0);
changeentityproperty(P2, "direction", 1); //Face right
changeentityproperty(P2,"noaicontrol",1);
performattack(P2, openborconstant("ANI_FOLLOW11"));
changeopenborvariant("nojoin", 1);
}
}
@end_script
at 0

This level script does the job of 3 spawned entities, I've removed the entities completely from the game, there's also a entity that spawns steam after the barrels are knocked away when all you have to do is use a long delay in the steam spawn animation, so in the first level alone I've removed 4 entities from the game. @machok get yo ass back here hahaha
 
@DCurrent not only that but engine 3 is very forgiving to mistakes in code, especially pathways, which again cause problems down the road.

Guess who's back guys, its Uncle bugus and his buggy beat downs

Hi Danno, how are you?

I'm a big fan of wrestling characters, especially Haggar.

Do you plan on adding new moves for him, like a Spinning Piledriver or Russian Suplex?

And congratulations on your dedication to remaking this game
 
Do you plan on adding new moves for him, like a Spinning Piledriver or Russian Suplex?

for Haggar yeah, I have to re-work the whole cast but especially Haggar, @machok originally wanted to make everything Arcade perfect and then somewhere along the way he added more and more and I'm trying to keep a balance between what he originally wanted and what he wanted later on, my intention is to make a super Arcade version.

an original Arcade route which takes about 30 mins to complete for when you want a quick game and an Extended Arcade route which takes about about 90 minutes to complete.

I like the move set machok originally made and I don't think any more needs to be added, I just have to make Haggar catch up to the rest of the cast because he's empty and buggy.
 
for Haggar yeah, I have to re-work the whole cast but especially Haggar, @machok originally wanted to make everything Arcade perfect and then somewhere along the way he added more and more and I'm trying to keep a balance between what he originally wanted and what he wanted later on, my intention is to make a super Arcade version.

an original Arcade route which takes about 30 mins to complete for when you want a quick game and an Extended Arcade route which takes about about 90 minutes to complete.

I like the move set machok originally made and I don't think any more needs to be added, I just have to make Haggar catch up to the rest of the cast because he's empty and buggy.
If you ever have some needs for Maki.
I can help (again) Just message me if needed !
 
I have these but it doesn't look like a macho strong wrestler to me, looks like he's running to catch the bus

View attachment 13686
Looks like it's kind of based on Slam Masters's version of Haggar. (Or FF3 I cannot remember)
-Only for the pose reference-
I always felt like some of his animations in Slam Masters makes him a bit clumsy or "mannered" (I'm not sure my work is the right one here ^^)
 
Back
Top Bottom