Photoshop making Openbor crash

CountDownM

New member
Im having truble with openbor when I export a png file from photoshop it makes it crash and givs no error. it is indext and has the right path.
 

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ok fixed all the issues but found another i used Plambos Palapply tool and i got this in game View attachment 14458 when i gave the pic like thisView attachment 14459 and i even uesd a pallet.
I tested your image and it seems that your character does not have the palette properly organized.

The model will use the first sprite of the first animation as a default palette in case the "palette" command is missing. So, all you need to do is to apply the same palette for all sprites using PalApply and then I recommend declaring the path for the default palette command at the character header, like this.

palette data/chars/heroes/axel/sor3/1776122207040.png

In this test, I didn't declare the "palette" command and the model is using the first Axel sprite as a default palette.

1776126514640.png

However, in this second test I put your image as palette in the header.

1776126520679.png

Keep in mind that although the sprite appears to have around 6 colors, it actually has many similar shades for those same colors, totaling 255.

1776126662968.png
 
but my sprite looks verry bad quality even tho it is 4kView attachment 14505
@CountDownM But the engine will show the sprite exactly as it is. Changing the resolution will not improve the image automatically, it will just change the pixel size. You still need to make it manually sprite by sprite.

Keep in mind that indexed images have a maximum of 256 colors. So, in case you are creating everything as 24-bit png, you may lose many colors during the conversion, decreasing the quality.
 
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