O Ilusionista
Captain 100K
Looking good. And nice work with the stage animationsI started creating a Sukeban as an enemy and began testing.
Looking good. And nice work with the stage animationsI started creating a Sukeban as an enemy and began testing.
any chance of any of them attacking with bags and chains like the original Kunio kun?View attachment 14526
I have completed the design for the Sukeban character in advance.
While there may be slight changes from this point, I will work while maintaining the basic framework.
In this game, the Sukeban will not carry a bag as a weapon, but will carry a chain.any chance of any of them attacking with bags and chains like the original Kunio kun?
or would be too much work to do?
their designs are really pretty :3
Excellent work with Hasebe.
This test video shows the completion of three enemy types. I plan to create the remaining enemies based on these. The biggest challenge is how to design the boss, but I will think about that later.
As you mentioned, the jump kick sound uses the strongest impact sound. I will consider changing it.Excellent work with Hasebe.
I like her Tetsuzanko super.
However somethink is very repetitive in term of BIG sound. The "powerful HIT" sound.
This sound is used for jump kick etc. and I think perhaps it could be used only for the special/super moves? (suggestion)
And replace it with a "medium HIT" sound for the less stong attacks like jump kick etc.
This is just a suggestion.
I really like the project and the level of detail you put on every aspect.![]()