Nekketsu Kouha Kunio-Kun Re

In Progress Nekketsu Kouha Kunio-kun Re v0.03

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The project is currently under development.
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The background is a night street, but feeling that the lighting and details were lacking, I tried to add more details with my limited skills.
 
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This test video shows the completion of three enemy types. I plan to create the remaining enemies based on these. The biggest challenge is how to design the boss, but I will think about that later.
 

This test video shows the completion of three enemy types. I plan to create the remaining enemies based on these. The biggest challenge is how to design the boss, but I will think about that later.
Excellent work with Hasebe.
I like her Tetsuzanko super.

However somethink is very repetitive in term of BIG sound. The "powerful HIT" sound.
This sound is used for jump kick etc. and I think perhaps it could be used only for the special/super moves? (suggestion)
And replace it with a "medium HIT" sound for the less stong attacks like jump kick etc.

This is just a suggestion. :)
I really like the project and the level of detail you put on every aspect. :)
 
Excellent work with Hasebe.
I like her Tetsuzanko super.

However somethink is very repetitive in term of BIG sound. The "powerful HIT" sound.
This sound is used for jump kick etc. and I think perhaps it could be used only for the special/super moves? (suggestion)
And replace it with a "medium HIT" sound for the less stong attacks like jump kick etc.

This is just a suggestion. :)
I really like the project and the level of detail you put on every aspect. :)
As you mentioned, the jump kick sound uses the strongest impact sound. I will consider changing it.
 
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